Primary: Scorcher | Secondary: Ultimatum | Grenade: Seeker | Armor: Street Scout (Siege Ready) | Helmet: Gold Eagle | Cape: Fallen Hero's Vengeance Helldiver Voice 3 | Español Latinoamérica (Latin American Spanish) Voice DLC
Operation Modifiers: Cooldowns | Gunship Patrols "Ok this is my last run before I have to go sleep" - Jaesa, just before we got the WR
Really happy with this run! I think a god run with faster terminal input speed could maybe do sub 5 but this was still a great time. The seed was really good. The SAM site near main was super helpful, and the variant only allowed for dropships from one direction.
The gas mines and AT emplacement made the main objective trivially easy. Any bots that slipped past the SAM site landed on gas mines and were shot by rocket sentry or blown up by my seekers. The AT emplacement dealt with any troublesome factory striders.
The most troublesome part was actually lidar, which we solved by doing a handoff and having Jaesa leave me a FRV to drive home.
Thanks to the other players in my squad: M1 (Orange) - MuxaRez @cptmuxarez F3 (Purple) - FAS_JaesaWilde @FrenchAutisticSquad R4 (Green) - Cat_God_Rose @Cat_God_Rose
C2 (Blue) - canis (me)
Lastly, as always thanks to you know who

Speedrunners ! Patch 1.007.000 brought a host of new content and shadowpatches.
Although duplicate operations on the same planet still occur, it is once again possible to keep a seed without the operation modifiers being randomized after the first reset, and withou

















