Patch 1.003.002 Loadout: Primary: Eruptor | Secondary: Grenade Pistol | Grenade: Thermite | Armor: Breaker (Engineering Kit) | Helmet: Gold Eagle | Cape: Eagle's Fury
Helldiver Voice 3 | English Voice
Operation Modifiers: Civilians & SEAF | Leviathan Blockade
Modifiers present but which didn't affect the run:
Pelican time increased (Event, not relevant to this mission)
Eagle rearm time decreased (Event, we didn't bring any Eagles)
Splits are manual and are somewhat inaccurate (especially the first). Refer to video chapters for actual splits.
Huge fleet of invading UFOs vs. "The Chair"
The key to this mission is knowing which ships to destroy. Only the ones which descend slowly and eventually land count towards the total. The ones which drop off troops and then fly away can be ignored.
Our strategy revolved around having two players on ATE to destroy ships before they landed. The other two players pop shields and stand guard with HMG emplacements and mechs. For protection, we used our sentries and a squad of Super Earth's finest SEAF.
Another thing that makes this strat work is having a map with park tiles. The more, the better. Ideally you want a map that is completely open like in this run so you can shoot down more ships with ATE before they land.
Really proud of this run! We really improved a lot over the course of all 21 attempts. Special thanks to monkeybeard for running with me, you've definitely still got it.
Lastly, as always thanks to you know who 😉
Thanks to the other players in my squad:
W1 - (Orange) - Walloper
B2 (Blue) - BlueSpaceSquid @PabloSquid
M3 (purple) - monkeybeard
C1 (Orange) - canis (me)
Attribution: Just Zovc this time!! Wiki didn't have the icon up yet for this mission.

Speedrunners ! Patch 1.007.000 brought a host of new content and shadowpatches.
Although duplicate operations on the same planet still occur, it is once again possible to keep a seed without the operation modifiers being randomized after the first reset, and withou















