RUN TIMING UPDATE/GENERAL PAUSE IN UPLOADED RUNS
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RUN TIMING UPDATE/GENERAL PAUSE IN UPLOADED RUNS
Veröffentlicht 10 months ago von

Over the past couple months, fellow runner Nullcasting and I have discovered that the game's loading time depends on the general quality of your computer, which is why our run times showed weird disparity despite our relatively equal skill. We are currently in the process of creating a more accurate timer to account for this, making our runs be counted as essentially In-Game Time, but this may take a while. Once we figure everything out, most of the runs here will be moved to obsolete. We're trying our best here, but if anyone interested would like to possibly help us out with finding the memory addresses related to when the game starts and stops loading, please join our discord server! ^^ Thank you! <3

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RUNS TO BE MADE OBSOLETE/RUN TIMER UPDATE

For a TDLR; All runs from this point onward will be run with LRT (real time without loads), as it was discovered the specs of your PC impact load times significantly.

For those who want to read: Hello greetings hi! It's been a while but we're finally back and ready to start uploading runs again

2 months ago