For a TDLR; All runs from this point onward will be run with LRT (real time without loads), as it was discovered the specs of your PC impact load times significantly.
For those who want to read: Hello greetings hi! It's been a while but we're finally back and ready to start uploading runs again! Thank you everyone for your patience <3 I'd like to give a MASSIVE shoutout to nachitosmo (Nachito going forward) on Discord for developing an LRT timer setup for us, we wouldn't have been able to continue running without him! In the next couple days we will be uploading the files required as well as a guide to installing them! In bad news, this does mean the previous leaderboards will have to be cleared, making everyone's runs obsolete. This admittedly sucks, but it's best for the overall fairness of runs, since it's not exactly cool to require a beast PC in order to play an indie game that takes the average person less than 6 hours to complete. All of these changes will be taking place over the next few days/weeks, so hold out until then <3 Cheers!
Over the past couple months, fellow runner Nullcasting and I have discovered that the game's loading time depends on the general quality of your computer, which is why our run times showed weird disparity despite our relatively equal skill. We are currently in the process of creating a more accurate timer to account for this, making our runs be counted as essentially In-Game Time, but this may take a while. Once we figure everything out, most of the runs here will be moved to obsolete. We're trying our best here, but if anyone interested would like to possibly help us out with finding the memory addresses related to when the game starts and stops loading, please join our discord server! ^^ Thank you! <3
For a TDLR; All runs from this point onward will be run with LRT (real time without loads), as it was discovered the specs of your PC impact load times significantly.
For those who want to read: Hello greetings hi! It's been a while but we're finally back and ready to start uploading runs again







