Problems with multiplayer runs
2 years ago
São Paulo, Brazil

I noticed that src sometimes don't obsolete runs with the same people in the Multiplayer Category.

For now, I'm deciding to remove the runs with the EXACT same players that get obsolete by a better time.

For runs with some people different, I'm keeping them for now, as I believe it would be better if more teams playing the game would benefit the leaderboard as well, and that would make people not be limited to a single team to beat times.

Another issue: 2p, 3p and 4p now are in the same category. I don't intend to split that unless there is a major difference showing in the routes. For now, the only differences are the skill level of the players and that is fine. Until the game becomes decently optimized with 2p, 3p AND 4p, it will be hard to say which is best, so they will be all together.

I'd love to hear diferent opinions on that. Feel free to share your concerns.

Wisconsin, USA

Personally I like the way the Tower of Doom board is set up for multiplayer with 2P, 3P, and 4P in separate categories. It's less about the optimal route for me, but moreso the ability for all members to contribute while the game throws more enemies at the party. There might be more incentive for larger groups to run if broken out as well, which is fun to see. I think most, but certainly not all, multiplayer beatemup arcade boards have multiplayer broken out like this by amount of players.

São Paulo, Brazil

I took a look at the Tower of Doom leaderboard, and makes sense that both games could share some ideas on how to handle the multiplayer games.

And I do agree that more players increase the necessity of everyone's contibution.

Let's see if someone else drops an opinion, but I'm okay with changing to separate categories for 2p, 3p and 4p if there is people interested in that division. I'm deciding stuff now, but I'd love to do what the community of the game wants to make it more interesting to play.

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