Note: My other guide was made to be more convenient to read, this will be more of an info dump.
1: Strats 2: Good Drops 3: General Notes 4: Individual Notes (Ctrl + F)
Link to my pastebin, with literally everything: http://pastebin.com/u/Wado_3000
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1: Press Start. Press up, click on Options. Press up twice, click on Erase Data. Run starts when you confirm. Start Tracker at -2 seconds, so that you can perfectly start the game? Press up, click on Deck Building. Choose Gohan, choose to edit Custom 1. Build deck for Krillin. Following these directions is easier than just looking at the decklist IMO. After a bit of practice you can get used to this.
- Press down 3 times, left, down, left twice.
- Press R, right 1 time, up, left, down 3 times, left 3 times.
- Press R, left twice, up 5 times, left twice.
- Press R, right 3 times, up, right 3 times. Press down 3 times, left 3 times, down twice, left 3 times, down twice, left.
- Press R, down twice, left twice.
- Press R, right 3 times, down, right 3 times, up twice, right 3 times, up, right 3 times, up, right 3 times.
- Hold R until you see Gohan's Ready. Press down, left twice. Press Enter, hold A.
Deck for Krillin: 042 Hero Enraged (1) 048 Gohan's Energy (4) 063 Hidden Power Level (1) 072 Saiyan Truce Card (1) 073 Battle Pausing (3) 083 Burning Rage (3) 092 Gohan's Physical (4) 117 Black Turning Kick (3) 123 Red Knife Hand Red (3) 124 Red Palm Heel Strike (3) 191 Black Hug Maneuver (3) 200 Captain Ginyu's (3) 215 Red Face Upheaval (3) 223 Red Power Rush (3) 224 Red Lightning Slash (3) 225 Red Energy Blast (3) 226 Red Eye Laser Assault (3) 3 Personality Cards Total: 50
After editing the deck and saving, press up and click on Play, 1 Player, then New Game. Time holding A perfectly, so that you save and enter menu, then start a new game as Gohan as fast as possible. Choose Gohan, then press down and choose Custom 1. After New Game is selected, you can hold right arrow while the game loads characters and stuff. That should make it a bit faster select Gohan, press A as soon as you can. Choose Krillin to duel. You can simply hold A while the characters load up. You want to be between 25-30 secs into the run by this point, practice.
After beating him, you get 10 cards. The goal here is to get Red Style Mastery. Put down a split after going through all your drops and seeing it, reset otherwise.
- Note: It's faster to hold the right arrow to go through your drops. The ideal would be to see the Mastery, then right after pressing B or whatever and seeing the game save, use that time to put down a split. Reset if you don't get the Mastery after dueling Krillin once.
When you get Red Style Mastery, the goal will be to make a Red Style Frieza deck. I feel like it'll be faster than a Red Style Goku deck. Goku might be worth it if you get multiple Goku's Physical Attack.
After getting Red Style Mastery as a drop, go to the Main Menu. Click on Deck Building, and choose Frieza. Choose Custom 1, and make the Initial Red Style deck. Make sure to take out all cards that start out with a color different then Red. Take note of good drops and add them in when you see them. 019 Vegeta's Jolting (2) 048 Gohan's Energy (3) 063 Hidden Power Level (3) 073 Battle Pausing (3) 083 Burning Rage! (3) 092 Gohan's Physical (3) 103 Red Knee Strike (3) 116 Red Reverse Punch (3) 123 Red Knife Hand (3) 124 Red Palm Heel Strike (3) 175 Red Energy Shield (2) 200 Captain Ginyu's Energy Attack (1) 215 Red Face Upheaval (3) 223 Red Power Rush (3) 224 Red Lightning Slash (3) 225 Red Energy Blast (3) 226 Red Eye Laser Assault (3) 231 Trunks High Strike (3) 250 Red Style Mastery (1) 3 Personality Cards Total: 54+
- Prolly not necessary, but here are step by step notes on what to do generally:
- Press left, down twice, press right 2-3 times for Jolting. Take out all the other cards on the first page. DON'T press R, press DOWN to move on.
- On the 2nd page, press down twice, right twice.
- Press R, right 3 times, down, right 3 times, down, right 3 times, down 3 times, right 3 times. Press DOWN.
- Press left 3 times, press L, NOT R, then right 3 times, THEN press R.
- Press down, right 3 times, down, right 3 times, down 3 times, left 3 times.
- Press R, then scroll up and take out all copies of the Black cards.
- Press R, take out those 2 Black cards, then scroll up and take out 3 of the Blue card.
- Press R, right 3 times, up, left, down twice, right 3 times.
- Press DOWN, NOT R, add in all copies of the 3 Red cards. Take out Slash, add 3 High Strike, then take out Energy Sphere.
- Press R twice, take out the Blue card and Gohan's Ready. Press L 2-3 times, take out the Orange card and add in Red Style Mastery. Press Enter to save. The game will ask if you want to declare Red as your Tokui Waza, press A to confirm.
Click on Play, 1 Player, then New Game. Choose Frieza, then press down and choose Custom 1. Defeat Krillin. Pay close attention to the cards you get as drops. Make these changes to the deck:
- 3 030 Yamcha's Skillful Defense
- 1 050 Nappa's Physical Resistance After, press Continue, choose Custom 1, and defeat Nail. Look at your drops.
Make these fixes:
- 2 028 Frieza Smiles
- 3 048 Gohan's Energy
- 3 125 Mother's Touch, and any other good drops. Press Enter to save. Defeat Guldo. Hopefully, you get at least 1 or 2 good drops from him for Stage 2.
Edit the deck for good drops. Take out 3 copies of Yamcha's Skillful. When you go to the opponent's screen, simply use the down arrow to move on to the Level 2 opponents. Duel Piccolo first. Look at notes for Piccolo here. Look at your drops, add any good cards. Next duel Garlic Jr. Look at notes for Garlic Jr. here. Look at your drops after the duel.
Next is Gohan. Edit the deck accordingly:
- 2 028 Frieza Smiles
- any 049 Nappa's Energy Aura
- 3 125 Mother's Touch
- 2 175 Red Energy Shield
- all copies of 183 Frieza's Finger Tip
- all copies of 230 Trunks' Slash
- 2 233 Trunks' Energy Sphere
- 2 332 Gohan's Ready. Duel Gohan. Look at your drops.
Add in 2 Frieza Smiles and 3 Yamcha's Skillful, and any other good drops. Then move to Level 3. Duel VEGETA FIRST. He can be kinda hard, look closely at your notes on him. Look at your drops. NEXT: Edit your deck:
- 2 200 Captain Ginyu's Energy Attack
- all copies of 230 Trunks' Slash
- all copies of 231 Trunks' High Strike
- all copies of 332 Gohan's Ready Duel TRUNKS LAST. Be patient, and don't play your cards until he has 1 card left in hand. Look at your drops.
Next is Level 4, which can be the most frustrating duels in the game. You duel Goku and King Cold; Goku uses Red Mastery like you, and King Cold uses Blue Mastery, which is anti-anger. Your defensive cards have little use here, so make the following changes to your deck:
- 2 Frieza Smiles
- 3 Yamcha's Skillful
- Any Jeice's Style, Energy Aura, Physical Resistance
Duel KING COLD FIRST. Do your best to win by MPP. Look at your drops, add any good cards. AFTER, edit the deck for Goku. Add all copies of Frieza's Finger Tip, Trunks' Slash and Gohan's Ready. Duel Goku. You could very well lose a few times, since this is a Red Style mirror and his deck is better than yours. Win or lose, it'll be a quick duel lol. Look at your drops, add any good cards.
Edit the deck. Put back in Aura, Nappa's Physical, Mother's Touch, Red Energy Shield, etc. however you want. Take out out 2 copies of Captain Ginyu's Energy Attack. Take out all copies of Trunks' Slash and Gohan's Ready.
Duel Cell last. He has every Tokui-Waza; you could lose here. Run ends when the game says "You have defeated Cell!"
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 2: Since it's planned to add good drops when they appear after duels, it's important to list them all out. It's one of those things you have to just kinda recognize. List of good drop cards: 037 Jeice's Style Drill 040 Straining Neck Move 041 Krillin's Concentration 047 Piccolo's Physical Defense 049 Nappa's Energy Aura 050 Nappa's Physical 052 Red Knee Pick 059 Red Coordination Drill 060 Dragonball 1 075 Raditz Flying Kick 079 Vegeta's Quickness 091 Goku's Physical Attack 094 Vegeta's Physical Stance 097 Goku's Anger Attack 105 Red Back Kick 120 Dragonball 3 (draw 3) 121 Dragonball 4 (skip Combat) 122 Dragonball 5 (does everything) 132 Blazing Anger! (add only 1) 141 Hero's Lucky Break 148 Goku's Battle Ready 152 Krillin's Heat Seeking Blast 171 Red Kienzan Discs (another red card) 177 Spice Prepares an Energy Blast 180 Garlic Jr.'s Kyokaika 186 Goku's Ready 189 Chiaotzu's Psychic Halt (Level 2 drop) 199 Captain Ginyu Moves to Attack! 205 Frieza's Ready 210 Red Shattering Leap 230 Trunks' Slash 238 Trunks Sword Position 3 242 Trunks Draws Steel 274 Frieza Level 4? (Add for Goku???)
- Try to be strict here, considering good drops is pretty essential to the run.
- Put in Straining Neck Move for sure. Killing Quickness is essential, also a decent out to Terrible Wounds (life cards of damage).
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 3: Here's just some notes I've written on things to remember while playing the game. Tbh, besides the strats themselves this is probably the most important part to read, and at the same time probably the hardest to understand.
http://www.gamefaqs.com/gba/553543-dragon-ball-z-collectible-card-game/reviews/34989
General notes on gameplay:
- Hold 'A' to make things go faster.
- Certain inputs can be buffered, mastering then can make things a good bit faster (in-depth notes later?)
- Hold right arrow to go through the hand faster.
- Try to hold on to cards with important effects, such as those that increase power stages (i. e. Hidden Power Level). Pay attention to specific notes against opponents.
- Remember for you and the opponent, that Drills are removed when you go to the next level of personality.
- The AI will always use its main Attacks/Combat cards first, then Non-Combat's (or I guess optional drills), then potentially its Personality Attack, and lastly a potential Final Physical Attack.
- I've noticed that while holding A, when you have no cards in hand, you get to the hand screen faster. So be careful in the timing of holding the A button.
- It's glitched in the game, in that you can win sometimes when the opponent is down to 3-4 or less life cards left. 4 left in his life deck here at around 23:40 (copy and paste the link if you're interested, connecting them back together): www.youtube .com/watch?v=cSwf3hSVrZU. This doesn't happen frequently but it's nice.
- After a win, when you're given cards, it seems that only the first 3-4 cards are any good. So during a speedrun, it's probably faster to just check the first 3-4 rather than going through all the cards. But as long as I'm just testing the game, I'll probably always check all 10 drops. Make sure to hold the right arrow, as it's faster than pressing the key individually; there isn't much of a need to look at the card drops for any extended period of time, you know 99% of the (important) card arts anyways.
- After duels, don't just hold on to A, wait a bit so you can select the right deck.
- I think the AI will hold on to cards often instead of using Final Physical Attacks. I think it can read if it would do any power stages of damage or not.
On playing with the Red Mastery deck: Playing your own cards
- Be smart with Red Mastery, depending on how you use it can make things much faster. In particular, if you're in a situation where you might lose (vs Goku for instance), or winning may be quick, use Red Mastery.
- Often, the best strategy is to wait for the opponent to play cards before playing any of your own. It's best to keep track of how many cards they have in hand. When they get to 1 or no cards at all, you can start playing cards. It's easier when the opponent may have Non-Combats to play, or a Personality attack.
- Generally, you should play to make Red Mastery always get you +2 anger. It's best to use a Red card as the last card of your turn, then using Mastery at the start of your next turn to potentially get to the next level. For example: say you used your mastery, and the last attack you used was a Red card, getting to +3 anger. So the very next turn, use the Mastery to get to the next level.
- Since you're always holding A, notice that you get back to your hand faster when u have no cards. So if you can use Mastery last, it's faster to play all your cards out.
- If you have 2-3 Red cards that raise one anger each, there's no need to check your discard pile. Let the opponent play all his cards, then play 2 Red attacks, use the Mastery, then play the 3rd Red attack to gain a level.
- (Almost) Always play all your anger cards before a turn ends. Your next hand can potentially immediately get you to the next level.
- If you have to discard cards, try to have the last discarded card be a Red card.
- For Battle Pausing, you should take your time to use it. It gets the top 2 cards in your discard pile; you can plan to use 2 attacks, then Pausing to get those same 2 attacks back. Also, if you're taking life cards of damage with Pausing in hand, you can constantly check your discard pile, and see if you can make a play with the top 2. Note: When checking the grave, you first look at the BOTTOM card; press the left arrow to look at the last, TOP card.
- A lot of the defensive cards banish themselves: Mother's Touch, Yamcha's Skillful, Red Energy Shield, both Nappa cards, Vegeta's Jolting, etc. Knowing this, you know that your discard pile won't include those cards when played in combat. It should allow you to use the Mastery, or even Battle Pausing more effectively.
- If you have Red Power Rush, try to activate it before other physical attacks since it can't be defended against by certain cards (i.e. Nappa's Physical Attack, Vegeta's Stance, etc.)
- Don't hold A after attacking with Red Face Upheaval, since it has the effect to remove a card.
- Try to play non-combat anger cards before using Upheaval. It has the ability to get rid of your own cards, so it's faster to use them before.
- Don't hold A with Red Power Shield.
- If you have Red Knee Pick Drill in play, don't hold A before you get to your hand since it makes things longer.
- For Garlic Jr.'s Kyokaika, it's pretty okay if you're on your first personality, since you don't do much damage. But at your higher levels it's more of an average attack. So for example, it might be good vs. King Cold since his power stages are high, and the game goes a while.
- When you reach Frieza's 3rd personality, anger doesn't matter. Feel free to tee off, trying to end the game as fast as possible. Also, feel free to use a Final Physical Attack on Energy cards, as they'll do way more damage that way.
Cards played against you:
- FUCKING GOKU'S BATTLE READY SUCKS. LOWERS ANGER TO 0 AND FUCKS YOUR POWER STAGES. I'VE NEVER HATED A CARD IN ANY TCG, CCG, OR WHATEVER AS MUCH AS THIS FUCKING CARD. GODDAMMIT.
- Dragonball 4 raises anger and skips your combat, it's really damn annoying. Pay attention to when it's played, and try to inflict 5 or more life cards somehow, so you can steal it from the opponent.
- Terrible Wounds is really strong against you; when it's activated in combat, it lowers your anger to 0 and prevents you from gaining any anger at all. Try to gain a level before it's played, or somehow inflict life cards of damage, as that's the only way to get rid of it.
- If King Kai's Calming/Roshi's Calming/Vegeta Scans is played against you, your personality is lowered, but you keep whatever anger you had. So even if you had 5 anger, when you get put to level 2, you still need to gain another anger to get back to the next level.
Order of Difficulty (greatest to least): Goku Gohan Cell Guldo Vegeta/King Cold Trunks (if he gets Orange Restraint, he's prolly stronger than Vegeta) Piccolo/Garlic Jr. (different, but similar in difficulty overall) Nail Krillin
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 4: This last part will be individual tips on characters you duel in game. For most, I've listed where you start at in terms of power stages, all their personality powers, their general strategy, and individual cards to watch out for.
JUST RESET AFTER 1 DUEL IF YOU DONT GET MASTERY. NEED TO PRACTICE BUILDING FIRST DECK, BUFFERING INPUTS, HOLDING A AT THE PRECISE MOMENTS.
- During a run, when you're dueling as Frieza, try to put down a split right after beating someone, as long as it's consistent every time you run it should be fine.
- If you get multiple Goku's Physical Attack, Blue Round Throw, or other good cards, it's possible to have a Freestyle Goku run.
Tips for Krilin: As Gohan only:
- Hold A to make things faster. Timing the A button is the best way to go through the game efficiently.
- He'll start off the duel at 5 power stages below 0. At 1 (55000, level 2 25000) or lower, he can't use energy attacks.
- He'll always use his personality attack (if possible) last.
- Use your Personality attack immediately when the duel starts. If it lands, he won't have any power stages to use his energy attacks.
- On your first turn, you only get to 7 power stages. So you know that you couldn't use 2 Red Eye Laser Assault, unless you had a card that raises power stages.
- Just reset if he plays a bunch of good cards at once (Chiaotzu, Dragonball draw 3, etc.)
- Saiyan Truce is a powerful card, so try to play it to the best of your ability. Don't use it if Krillin is low on power stages and can't do anything. It's best to use at the start of his turn.
- Remember that Gohan's 2nd Personality defends against an attack.
- Don't hold A when playing Hero Enraged, it has an extra effect.
Dueling Krillin as both Gohan and Frieza:
- Hold A to make things faster. Timing the A button is the best way to go through the game efficiently.
- As Frieza, he'll start at max power stages, you start at 2 above 0.
- He'll always use his personality attack (if possible) last.
- In duels, you should wait, and let him use a few energy attacks, as many of them lower anger. Then, use your own attacks, aiming to boost your anger as much as possible before the turn ends.
- You should try to get to the next level with an attacking card, as energy attacks won't cost you power stages, and physical attacks can do more damage. Important to remember with cards like Captain Ginyu's Energy Attack and Red Eye Laser Assault. Think of using Red Style Mastery before you would play such a card.
- Whenever you can win by Most Powerful Personality, if you're on your 2nd personality, it's faster to use an attack to win a game. As soon as you gain anger you win, so you don't have to see the "damage inflicted" screen. So it's smarter to play your Non-Combats (Burning Rage!) before your attacks that you can win the game with. To be more specific, try to get to +3 or 4, then use an attack to finish the game.
- Hold onto Battle Pausing until you can use it to get to the next level, win, or when Krillin already has max power stages. If Krillin is low on power stages (as he hopefully often should), then don't use Battle Pausing. Wait until he's at a high number of power stages, or when you're confident you can make a good play.
- Save Gohan's Energy Defense when you have the chance to gain a level (either at +3 or 4), or for when he uses his last possible energy attack. Usually it's his personality power, but depending on his power stages he may not be able to play it.
- Power Up the Most: Remember if he plays it in the Non-Combat phase, he'll use it to boost his power stages when he's low, or as the last card he plays in Combat before his personality power. If you see him put Power Up the Most into play, try to play Upheaval immediately, so he doesn't use the card and gain power stages.
- Orange Off-Balancing Drill has an effect that automatically negates your first physical attack. It's important to use your least important physical attacks to bait it out. Also, he could have more defensive cards after that. This card is a good choice to get rid of with Lightning Slash or Upheaval.
- Orange Scatter Shot is a card that has the effect where it can be played twice. So if he plays it, you know he'll play it as is very next attack if possible. So that will allow you to be able to boost your anger without the threat of an anti-anger card.
- Additionally, if he plays Vinegar's Revenge and hits, he won't be able to use any more energy attacks. So you'll be able to play your anger cards freely.
Tips for Nail
- His Personality is an energy attack that does damage, regardless if stopped or not. So it's best to not use a card at all to stop it (unless you can gain anger or power stages or something).
- He has a fairly even mix of physical and energy attacks, but his energy attacks will do the most damage.
- Usually, don't play cards until he's used 2-3 of them, or his personality, as he does run anti-anger cards.
- Try to stop Black Defensive Burst and Trunks' High Strike. They either stop you from using physical attacks, or raise his power stages respectively if they are successful.
- The most dangerous card he could probably play against you is Goku's Battle Ready. Fuck Goku's Battle Ready!
- Vegeta Scans is like the 2nd scariest card he could play. It lowers you from Level 2 to Level 1.
Tips for Guldo:
- Guldo will always go first, starting at full power stages, with you at 2 power stages above 0. His lowest power stage is 32000.
- The fastest way to beat him is with MPP. He runs a lot of anti-anger cards, so wait until he's used his Personality attack, which you can hopefully block. Be smart, and patient.
- The key to surviving this duel is stopping his Personality attack. If you let it go through, he gets 2 cards added to his hand, getting card advantage. It's the bottom 2 of his discard pile, so you can check them beforehand to see what he will add.
- You should almost always use your least important physical attack first, as he runs a ton of defensive cards.
- If he plays Black Overpowering Attack, he won't be able to use his Personality Power, or any other physical attacks. So that may stop you from using certain (defensive) cards, and let you play anger based cards freely (like 80% of his attacks neg anger).
- Hold onto cards that give you power stages (Hidden Power Level, Gohan's Physical Attack, High Strike)
- Be careful with cards that remove drills. Play other attacks first until you can play them (Upheaval & Lightning Slash).
- If he has Piccolo's Flight in play, he'll use it as his last defensive card. So you know that if you bait it out, your other attacks will go through.
- If he plays Orange Restraint Drill, hope and pray that you can win fast enough.
Tips for Piccolo
- For this stage of opponents, you won't be able to win with Most Powerful Personality. So just try to get to your 3rd personality as fast as possible, then win by Survival victory.
- Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
- He runs Namekian Style mastery, which lets him draw a card. If it's a Namek style card, he'll be raised to his highest power stage.
- Most of Piccolo's attacks aren't very strong, so mainly watch out for his Personality attack: an Energy attack of 6 life cards of damage.
- Usually, don't play cards until he uses his personality, as he does run anti-anger cards.
- Try to stop Namekian Braced Attack, it's like High Strike, if it hits he gains power stages.
- Since Piccolo will get to max power stages so often, feel free to use Final Physical Attacks against him for more life cards damage. For example, feel free to use defensive cards for it at your 2nd and 3rd personality levels.
Tips for Garlic Jr.
- Unlike everyone else you've played so far, his personality doesn't attack. It just reduces damage from Energy attacks by 1 life card.
- Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
- He has a fairly even mix of physical and energy attacks to be honest.
- Try to stop Black Defensive Burst.
- HOLY FUCK WATCH OUT FOR HIM TO PLAY ALL 7 DRAGONBALLS IN 1 TURN. But seriously, if he has any consistency in his deck, it's to use the Dragonballs (which was his gimmick in the show lol). He even runs stuff like Goku's Lucky Break, which plays a Dragonball from the deck.
- He does have anti-anger, so don't play cards until he has 1 card in hand. Pray to god it's not fucking Battle Ready lol
Tips for Gohan
- He's the best of Level 2 for sure. His goal is to win by Most Powerful Personality victory: his highest personality goes to the 4th level, so if he gets there he wins. Generally, his deck is really good, and you'll find that there's just nothing you can do sometimes. You can very well take a slow loss here.
- Use your anti-anger cards to their best. Use Gohan's Ready when he has 3 or more anger. If you have Trunks' Slash, try to bait out a defensive card with some other attack so it can get through.
- He starts out at max power stages, you start at two above zero. You know his Level 1 is a physical attack, and his Level 2 defends the first undefended attack in Combat. I believe his level 3 allows him to gain +2 anger at the end of combat if he took damage from energy attacks.
- You put in Trunks' Energy Sphere here, use it when you see Battle Pausing, Saiyan Truce, or Chiaotzu.
- He runs Burning Rage and Blazing Anger as Non Combats that raise anger. Consider waiting to use Upheaval to get rid of them if possible.
- He runs very powerful defensive cards in Nappa's Physical Attack, Vegeta's, and Frieza Smiles. He also has cards that gain anger in Black Turn Kick (a very annoying +2), and Gohan's Energy Defense.
- Your defensive cards aren't that great, since he's just trying to win by MPP. Feel free to use them as Final Physical Attacks.
Tips for Vegeta
- He runs Saiyan Style Mastery, which allows him to draw a card before every combat. If that drawn card is a Saiyan style card, you lose 4 power stages.
- Since he starts with 4-5 cards usually, you have to wait for about 1 more attack on average, 3-4 total.
- Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
- His Level 2 Personality is really strong, so try to avoid letting him grow a level. At his Level 1 personality, all your physical attacks give him more anger. Hesitate to use them if you're not in a great spot. If he gets to his 2nd Personality, he'll always use it as his last attack.
- Try to block the extra effect physical attacks, such as the ones that either give him a card or discard a card in your hand. Saiyan Cross Punch is good to stop as well.
- I've seen him pass his turn. Doing this adds a card from his discard pile to his life deck.
- Since his mastery draws a card, if you get him down to 4 life cards before your turn is over, you know you've won. He'll draw his natural 3 cards, then an extra.
- He plays Saiyan Concentration, a Non-Combat card that lowers your anger by 2. If he plays it, wait for him to activate it as his last card, then play your anger cards.
Tips for Trunks
- He starts at 2 power stages above 0, you start at your max :)
- Unlike everyone else, Trunks uses his personality attack as his first in Combat. His personality power takes 2 cards to stop, so NEVER negate it unless you had something like Nappa, or Frieza Smiles defending you from all attacks.
- The most dangerous card he could play is Orange Restraint Drill, making all his physical attacks much stronger. (How the fuck does he draw it so often???)
- HE PLAYS 3 BATTLE READY HOLY FUCK. Don't play anger until he has 1 card left in hand, hope it doesn't troll you.
Tips for King Cold
- He'll start at 2 power stages above 0 (300,000). His max is 900,000. At your Level 1, your regular physical attacks won't do much damage (like Hidden Power Level for instance).
- His personality power is to put one of the cards in your hand on top of your life deck before each combat starts. On your own turn, it'll activate after you draw cards, but on his, it'll activate before you draw cards. So if you kept a card in hand from the last combat, that card gets topdecked.
- This is the slowest duel in the run. Do yuor best! Be patient and win by MPP. Basically, don't play cards until you can gain a level or get to around +4 anger.
- You can experiment with ending Combat's with 1 card left in hand, just so you know 1 card you can start with next turn.
Tips for Goku
- He'll start at 2 power stages above 0. His entire strategy is to win via Red Mastery, Anger.
- This is basically a mirror match; whoever gets to MPP first wins.
- Try to land an attack that does life cards of damage before he uses the Mastery. Therefore, he may not banish a Red card and only get +1. So after he lands maybe 2 attacks, try to use something that does life card damage.
- It's faster to admit defeat when you know you can't beat him. Press Enter during the duel to do so.
Tips for Cell
- Hope he doesn't draw super good. The duel can actually be smooth in that case. This fight can be really hard if he plays multiple Physical Resistance/Stance.
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