Ways to Improve Diep.io Speedrunning
7 months ago
United States

I have several ideas and suggestions that I think would help improve diep.io speedrunning, and even though I have already mentioned some of these, I wanted to consolidate it all into one post so all of my ideas can be seen in one place.

1. Level speedruns rules

I am really excited that speedruns for all of the different achievements were added, but I think that the rules surrounding these speedruns need to be clarified. Some of the achievements involve doing something that takes more than one "run" or "life" in the game, such as upgrade to sniper 100 times. Because of this, players should have to start each speedrun on an account that has no progress on any of the achievements, and the timer starts when they spawn in for the first time. This stops players from starting a run with previous progress on an achievement. This would also change achievements such as upgrade max health to its maximum value because players would have to start as a level one tank, as they have no previous progress. This would make the speedrun more than just pushing two buttons as fast as possible.

2. All Achievements Category

I think that a category for doing several achievements is a good idea, but I think that doing all of the achievements is too much. Achievements like destroy a green shape and kill 10 bosses would make this speedrun very very difficult. I think that the All achievements Category should stay, but I also think a category should be added for 10, 20, 30, and 40 achievements.

3. Timing of 10/20/50 Death Speedruns

The 10 deaths speedrun category was switched to time with loads, but the 20/50 death speedruns were left without loads. I think that all 3 of these categories should be timed the same way. The time should start when the player spawns in for the first time, and end when they die for the last time.

4. Categories That Should be Removed

Luck is involved in every diep.io speedrun, but there are some that are so luck based that I think they should be removed. The categories that I am referring to are scoreboard%, 1st place, and Win%. All three of these categories have winning times of .001 seconds, because players accomplished the task instantly. This does not leave any room for improvement, so players will not have any motivation to play these categories. An argument could also be made to remove the square% and triangle% categories, as these are really similar in the fact that the winning time is practically instant, and there is no room to improve. I am not trying to say that there should not be luck in a speedrun, I just think there should always be room for someone to do better.

Please let me know if you have any thoughts or questions. Happy speedrunning :)

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Achievements

Individual Levels have been added. They are achievements that you can get in game. Here is a page to see how to get all of the achievements:

Also added All Achievements category.

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