Timing explained
5 years ago
Poland

For now there is only one issue with timing certain events in Crashday: There is no timer!

Because of that I have thought of a solution that is open to debate and could require some alteration because of in game timer inconsistency noticed by TigerShark.

  1. Because the game allows us to start the countdown on demand, by pressing any button, close to perfect timing can be achieved by using tools like LiveSplit. 1.1. If you set the start timing button in LiveSplit to something that also activates events in game (start countdown etc.), then the program can do all the timing for you.
  2. Some events allow us to use built in timer which is going to be a concrete base for all submissions that don't use timeskip (which fast forwards it) 2.1. For other events an external timer should be included on screen that begins counting from the moments you start the countdown. Not from the moment you gain control of the vehicle. That is to assure consistency between submissions. It is better to start timing on keypress rather than manually seeking a frame on which the car moves. 2.2. All events that require an external timer are going to have 4 seconds deducted from final time to better fit with events that are timed with the games clock.

If there are no objections to the above I will retime manually every currently verified submission.

TigerShark96 likes this
Russia

So, Redline Edition records should have timer, and Classic CrashDay can use built-in timer, because it is not bugged here.

Belarus

The timer built in Redlina in some cases can work properly, for everyone it depends on its FPS. Many players who wanted to lay out their runs, refused because they do not have the opportunity to add a timer.

Russia

Best solution - is to have rule to lock FPS to 60 OR to add "In-Game Time" for some runs with in-game timer available

Poland

If in game timer is inconsistent, then adding it as optional doesn't solve our issue.

I am still recommending use of timing software like LiveSplit or Xsplit. Timers added in post production will be validated aswell but in some cases can be re-adjusted with disadvantage.

Lack of such external timing software during full game run will result in it being invalidated.

Poland

All runs have been readjusted to this spec: -Timing begins at countdown start -Timing ends at finish screen -Timing is based on external clock with in-game one as reference -4 seconds are deducted from final value to account only the time where player is in control of the vehicle

Also: -Redline Edition runs all require an external timer

Edited by the author 5 years ago
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