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I wonder how does Waterway skip in this run work. |
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You can technically use other combo like Apollo + Cockatrice Basically with these combos we are suspending Nathan in air and when the summon ends, we are able to move him ever so slightly before re-activating the combo. Since the wall is too high to just wall kick + double jump over. We abuse the ability to keep are height by using the summon to get closer to the wall and kick off it again (in a normal run you are looking at 2-3 kicks off the wall) to get close enough to the top and be able to jump on top of the wall. |
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Are there any similar combos that don't require Apollos though? |
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Not as far as I know. |
jedimeister007jedimeister007
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Not sure if you’re still interested in running this game, but there is a way to skip waterway without summons. I still have to make a tutorial for it, but it’s infinitely easier than 6/4 or 6/5 mechanically, but it involves 2 frame perfect inputs so it’s harder in that sense. I’ll post here when I make the tutorial, but if you want more info right not just lmk |
AlphaMuAlphaMu
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Have you made the tutorial yet, or does a tutorial exist? I've seen it used in speedruns but I haven't found any guides on how to do it. |
AlphaMuAlphaMu
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Never mind, Garnitrex posted a tutorial. |