Changing how we track times
7 months ago
United Kingdom

After watching back a few runs, I propose we change the way we calculate the ending of runs to make it more fair. When a run ends, your soldiers positions change and face the screen and start celebrating, jumping up and down, waving, shown by the image below. Then the "mission complete" title pops up between around 1-4 frames after the soldiers point towards the screen, but this isn't a set time, there are a few different "mission complete" loading slides. In theory, somebody could have a 2 frame quicker run than someone else, but be classed as slower, if we continue to use the words "mission complete" to determine the end of the run. I think runs should end the frame that the soldiers positions change to face the screen

Edited by the author 7 months ago
Anko likes this
Russia

Yesterday, during the setup of the emulator and recording, the same thought flashed through my mind. In fact, the player loses control when the soldiers turn to face the camera. This should mark the end of the run. Especially considering that the words "Mission completed" appear at different intervals. 1-2 frames may be lost when converting the video frequency from 50 fps to 30 or less, but not 4 frames. I agree with your remark. The rules and times in the leaderboard will be updated.

Chriserham likes this
Russia

Correction: this applies to cases when the soldier is visible and clearly distinguishable. If the warriors are inside a gun turret, jeep, tank or helicopter, then the phrase about the completion of a phase/mission serves as a guideline.

Edited by the author 6 months ago
Chriserham likes this
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