See also: the comprehensive Speedy Blupi Glitches document
Movement
Jumping
It takes 3 frames to initiate a jump. In that time, Blupi stops moving, so it's best to jump as few times as possible. The jump will be cancelled if the button isn't held for 3 frames. The height of the jump isn't affected by the amount of time the jump button is held.
When using a keyboard, it is best to press the jump button slightly before Up or Down, as looking up or down causes Blupi to stop moving.
Touching a wall cancels 1 frame of vertical movement. This can reduce jump height, especially early in a jump.
Turning
Changing direction on the ground takes 7 frames. However, changing direction in the air is instant. Therefore, it's best to do a small jump whenever you need to turn around, saving up to 4 frames (0.2 seconds) per turn.
However, if you turn before the jump, the two actions will happen separately, which can take up to 12 frames.
General tricks
High jump from bars
When holding onto a metal bar, Blupi's jump height is decreased to 1 tile. However, by pushing Up, Down, and Jump simultaneously, Blupi will perform a full 4-tile jump. This does not work when using a gamepad.
A more difficult method is compatible with keyboard and gamepad. Press Down to descend from the bar, and hold Jump on the next frame.
Recoil boost
Blupi can gain massive amounts of speed by firing glue with the tank or helicopter. Using a helicopter, hold the Fire button and Up to propel Blupi upwards.
Using a tank, hold the Fire button, then start holding backwards as soon as the glue is fired. Blupi will be propelled backwards.
Corner jump
When approaching a ledge with a ceiling directly above, jump on the last frame possible to avoid the ceiling.
This is very inconsistent in x2 speed mode.
Hazard hopping
Blupi can stand between two adjacent bombs or falling glue balls without getting hit. Using precise movement, the player can move through areas more quickly.
Blupi can also stand between two saws. Saws are larger than bombs, making this more difficult. Using this technique, it's possible to complete Slime 5 in under 10 seconds.
Game over warp (for Low%)
Press Enter/Return on the game over screen to show a level select menu. You can only decrease the level number, so it's advantageous to use a level with a high ID. Press Enter to play.
Multiplayer game over warp (for Low% with quicksaves)
Multiplayer levels have higher ID numbers than normal levels. Using the "Game over warp" trick, you can play the final level immediately from a new game. This requires running two instances of the game to create a LAN multiplayer lobby.
After setting up the lobby, select level 1 (if playing SB1) or level 11 (if playing SB2), then make a quicksave by pressing F3. Exit the multiplayer match, then load the same quicksave in singleplayer. Get a game over and press Enter to show the level select menu. Select level 99 (SB1) or 199 (SB2) to play the final level immediately.
Hold Ctrl in the level select menu to jump 10 levels at a time.
Avoid a game over
A game over makes you lose all progress in the current world. If you lose your last life, quit the level to avoid losing progress. You can even press Alt+F4.
Pause strats
When you press the Pause/Break key, most objects will pause. However, lightning and vanishing blocks continue moving. This allows you to manipulate their timing to navigate more easily.
This is necessary to complete SB2's Final level in x2 speed.
If your keyboard doesn't have a Pause/Break key, try one of these key combinations:
- Fn + B
- Ctrl + Fn + B
- Ctrl + Fn + F11
- Ctrl + Fn + Right-Shift
Stage-specific shortcuts (Speedy Blupi 2)
Brick 1
After falling down into the cave section of the level, there will be three bombs blocking the path to the right. You are intended to go left and take a shield to pass through the bombs. However, it is faster to simply jump over the first bomb and lose a life on the other two to clear them away.
Brick 5
At the start of the level, instead of going left, go right and push against the wall. This reveals a secret passage, which saves about 15 seconds.
Palace 5
When taking the left path from the start, instead of taking the skateboard, do a high jump over the first bomb to the left. Blupi will land on an invisible platform, skipping the skateboard section.
After going to the right and blowing up the crates in your way, you will be given a helicopter to fly back up. You can bring this helicopter back to the starting point of the level, then fly up and to the right to collect the 4th chest faster. This can be risky, however, as you need to fly through a 1-block gap to get there.
Tech 5
After receiving the skateboard, there is a staircase downwards. On the lowest step of the staircase, push against the right wall. This will reveal a secret passage. Despite taking nearly the same amount of time as the normal route, it is much easier.
Mech 8
Perform a high jump from the very left edge of the key platform, and you will land on an invisible platform. Continue left to find a helicopter.
After passing through the mountain of mechanical blocks, climb up the side of the mountain to find an egg at the very top. From there, do a high jump to the left to land on an invisible platform. Do another high jump left to land on another invisible platform, and you will find a second helicopter. Ideally, you won't need the second helicopter since you'll already have the first one, but it's there if needed.
Bring the helicopter with you while collecting the 7 chests in a row, and you can use it to fly right back out the way you came, saving about a minute.
Cheese 6
After opening the red door, jump up to the blue triangular block above and take the helicopter that's there. Continue forward until you reach two bombs blocking your path. Set the helicopter down and intentionally lose a life on both of the bombs to clear them away. Then, maneuver the helicopter through the space you've created and continue. Fly over the green door instead of unlocking it, then continue to unlock the blue door as usual.
Slime 2
After unlocking the blue and green doors, the player will fall down into an area with enemies, then fall down again into an area with a moving platform. Usually, the player rides the moving platform to pass through the area. However, there is a path of invisible blocks below the platform that is at least as fast, but usually faster than the normal route.
Slime 5
The player is meant to collect the three colored keys in order, so that the spinning saws blocking the exit can be turned off. However, spinning saws can be blown up with dynamite. Take the blue moving platform up and jump up and left. Climb up the moving slime platforms, and there will be four piles of dynamite. Take one back to the start of the level, and plant it next to the spinning saws to blow them up. These saws are the only obstacle blocking the goal. Alternatively, you could attempt to precisely jump between the saws, as there is a small safe area between them. However, due to the precision required, it can be risky during a full-game run.
Slime 6
Fragile bridges can be broken from below, which allows the player to jump above the spot where the bridge respawns. By jumping with precise timing, it is possible to have a bridge reform underneath Blupi so that he can land on it. Using this method on the bridge at the beginning of Slime 6, it is possible to skip the majority of the level. The bridge respawns after approximately 12.5 beats of the background music. So if you hit the bridge on beat "1", you will need to jump between beat "13" and beat "14". Alternatively, the bridge respawns approximately 7 seconds after it is hit. Use your split timer to keep track of the time, and jump 7 seconds after hitting the bridge.
Final
Near the end of the final level, there is a maze full of invisible blocks. Here are three possible solutions of the maze:
Since the optimal route requires two frame-perfect corner jumps, it's not very viable. The helicopter route is even less viable, since the amount of precision required to even bring a helicopter this far would almost certainly result in an overall time loss.
Stage-specific shortcuts (Speedy Blupi 1)
(incomplete)
As I grow older, I've started to realize that pressing the same keys for 3 continuous hours is really bad for your hands. For this reason, breaks are now permitted (and encouraged) during full-game speedruns. Simply press Escape to pause the game, and the Auto-Splitter will pause the timer for