In regards to the timing system for BeamNG
Shouldn't the timer start from the pressing of A/Enter once the game loads since the load screen time will vary wildly based on rig performance? (EG If I install BeamNG on my SSD and have a higher end CPU/GPU, I could shave up to 20 seconds off a run).
I agree, the random loading times of the game makes running this game SUPER unfair...
Edited by the author
V0.32 Update
- "Quarry: Triple Threat" runs have been archived (the quarry has been altered, e.g. wallride no longer possible)
- "Slithery Drift (Short)" runs have been archived (vehicle changed)
- "Field Run" runs have been archived (spawns changed (again))
Recent runs
Level: Scenarios - Airfield Showdown
Level: Time Trials - Jungle Rock Island
Level: Time Trials - Track Editor Tracks
Level: Time Trials - Jungle Rock Island
Level: Scenarios - Gavril Jump Course