possible new category: tomb raider
4 years ago

hey I thought about adding a category that is easier to run than default and also more "useful" for the entire ARK-Community than our side categories like easy. Don't get me wrong these categories are fun but they are a totally different game and for the average ARK-player they aren't useful.

most players simply want to know:

  • how to tame a specific dino (already covered mostly with QoB)
  • how to get the artifacts (new category tomb raider)
  • how to beat the boss

now how tomb raider could work i thought about 2 difficulties (default and dinoless), the settings on both difficulties are default (with map marker and dmg indicator)

objective: -at the start of the run you need to set a base spot (run ends if all artifacts are in the inventory of a structure (any storage box, smithy, fabricator, etc.) -get all artifacts of the map (artifact crate spawning is allowed at the artifact location)

default: you are allowed to use everything the map provides dinoless: taming dinos is banned

Edited by the author 4 years ago
Dublin, Ireland

I like this idea but if it were for specific caves just to see how fast certain caves can be run/strategies for all caves without the movement between all the caves because then the run become quite similar too The Island run with extra movement back to the crate at the end.

Be_A_Maverick likes this
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