We had a little chat with charmander, and we decided to retime all runs for USF4 (for the test) to a new standard.
Before: Full RTA, no pauses. Gives unfair advantage to SSD/Preload (or both) for PC version of the game. It's super hard to beat PC version times atm, thanks to the abhormal load times on Consoles.
After: IGT, from the start of the fights till the end. The time will be counted by taking 99 (original starting time) and subtracting it by the K.O time.
Example: You start the timer like normal. First "cutscene" takes around 6 seconds, loadscreen takes 4, and you kill Hugo in 19 seconds.
Old rule: 29-31 sec. New rule: 19 sec.
Because most of the active runners are sitting on the same server (Speedyfists one), i highly doubt i'll see any other input about this rule, but you're free to write your opinion.
So Is this going to happen? I think ill wait on trying to improve any of my runs until after i see the revised Leaderboards.
i mean, it might take a bit longer than i thought, expect to see changes around 14th january. might be faster if i'll reach salamander for help.
ok so 99 Minus End Time for each round right?
Edit: also do we ignore Barrel minigame?
We don't ignore minigames, and yes, 99 minus K.O time. Barrel one is just a meme, that you can't skip. For the sake of memes... Barrels must not be excluded.
What is Barrel then? 20 seconds. Because thats the number of barrels and not the time right?
For Barrels i took the timer (the moment when the game allows you to do somthing) and stopped it the moment Hugo(or the NPC) started one of his animations. Subtract the rest and it should be relatively accurate.
I wish i got some knowledge about autosplitters, we might be in a huge need later on.
Well I dont got exact accuracy then, it seems to be 43-44secs each time. Maybe it would be a little longer if you miss final few barrels.
Yeah.
I mean, the problem of manual re-timings like the ones i'm trying to do is some sort of inconsistency. You'll always be 1-3 seconds behind or ahead of the run.
But as i said earlier(i think i did), the change might bring console players back.
well these are 4 of my 8 runs. (R1=Round 1, R2=Round 2, T=Total of Both Rounds) Easiest Fight 1: R1-7 R2-5 T-12 Fight 2: R1-6 R2-6 T-12 Fight 3: R1-7 R2-9 T-16 Bonus 1: T-21 Fight 4: R1-8 R2-8 T-16 Fight 5: R1-7 R2-7 T-14 Bonus 2: T-43? Fight 6: R1-12 R2-7 T-19 Fight 7: R1-7 R2-11 T-18 Fight 8: R1-8 R2-13 T-21 Total IGT - 192sec/3:12
Very Easy Fight 1: R1-6 R2-6 T-12 Fight 2: R1-8 R2-9 T-17 Fight 3: R1-6 R2-9 T-15 Bonus 1: T-22 Fight 4: R1-9 R2-9 T-18 Fight 5: R1-8 R2-11 T-19 Bonus 2: T-43? Fight 6: R1-11 R2-13 T-24 Fight 7: R1-12 R2-31 T-43 Fight 8: R1-8 R2-33 T-41 Total IGT - 254sec/4:14
Easy Fight 1: R1-8 R2-6 T-14 Fight 2: R1-9 R2-11 T-20 Fight 3: R1-14 R2-6 T-20 Bonus 1: T-26 Fight 4: R1-7 R2-8 T-15 Fight 5: R1-7 R2-7 T-14 Bonus 2: T-43? Fight 6: R1-12 R2-10 T-22 Fight 7: R1-23 R2-24 T-47 Fight 8: R1-12 R2-46 T-58 Total IGT - 279sec/4:39
Medium Fight 1: R1-8 R2-8 T-16 Fight 2: R1-12 R2-10 T-22 Fight 3: R1-12 R2-39 T-51 Bonus 1: T-23 Fight 4: R1-8 R2-7 T-15 Fight 5: R1-37 R2-29 T-66 Bonus 2: T-44? Fight 6: R1-22 R2-20 T-42 Fight 7: R1-11 R2-8 T-19 Fight 8: R1-20 R2-29 T-49 Total IGT - 347sec/5:47
Only thing that might need retiming is Barrel minigames.
It's done.
Note #1 - Might be +/-1 or 2 second inconsistency, thanks to the Barrel mini-game. Note #2 - We need autosplitter to make my life less miserable. ex dee.