BEFORE YOU READ
Don't follow this route 1:1. Everything here is phrased weirdly as a ton of my execution is also from my muscle memory, this being used to strengthen it. Regardless, I feel as if this route is finalized enough to be published onto Speedrun.com. If you want to use this for yourself, I recommend playing through the entire game with the route in mind. If you feel as if you don't understand the strategies used here / found optimization for any of the missions. You are freely allowed to make changes to your liking, and maybe even message me about it. I may add it in here
ROUTE
Intro
Notes: Enter in codes: "Zombero", "Killzombie", "Wikifandom", "endofgasoline". Climb on top of the barrel at the left to kill the zombies in a birds eye view
Woodlands
Notes: Get the Stg 44. It sells for the most
Target Practice
Notes: Get the pan, shoot left barrel and deal with the rest. Hope your weapon does not glitch
Dirty Job
Notes: Go slow, you only need to click the watch.
Fix the Broken Fence
Completion: When getting Clear the Destroyed Factory, Get Speech level 25 and ask for the free ammo
Clear the Destroyed Factory
Notes: 3 grenades are used here. One to deal with the initial horde, one to deal with the ones in the house, and one to deal with the zombies upstairs (make sure to shoot the left edge of the right horde from upstairs to kill all zombies)
Grenades: 3
Destruction of Mines
Notes: Get the bat. Kill a bunch of zombies using the rocket launcher before leaving to hopefully get tons of scrap
Transfer of the radioactive waste
Notes: Ideally you want to exit with health low enough so that you can get a quick death warp at Photo of Boris's wife. To do this, throw a grenade at the tunnel when exiting up to get gas
Grenades: 1
Old House Exploration
Notes: Since you are low health from last mission. You REALLY want to be careful
Picture of Boris's wife
Notes: At the start, Blow up the barrel and throw a grenade at the door
Grenades: 1
Death Warp
Completion: Get Boris's, Elder's and then Frank's. Get Perks: Nothing, Good student, and Reading. At this point, the game is asking you to select your character profile. So just click on it and then back to map. Switch to the MP5 from store
Bringing supplies for the Woodlands
Old Supplies
Notes: Grenade at the door. Cuddle up the zombies close to the barrel and kill them
Grenades: 1
Death Warp
Old House Treasure
Long Cutscene
Notes: Kill 6 zombies outside normally. Throw a grenade at the door. You might need another grenade if the zombies upstairs get you stuck
Grenades: 1 or 2
Completion: Get Speech level 30. Get the Scavenger Perk. Get the Shotgun from the Journey Rewards. Talk to Leila to get Work for the Doctor. Talk to Amanda to get a free pistol, go to the left to get Nature Magazine. Go to the Treehouse and get the Shooting for Beginners. Read all books. Sell all your scrap and leftover weapons from the store. Get all the StHg 24 Grenades, Grenade Mk2, and Bandages. Talk to the Elder and get the grenades from him
Science Base Entrance Exploration
(1/3): Leave the barrel alone for later. Kill zombies normally
(2/3): Try and get close to the barrel at the bench. You will use this to kill the zombies quickly
(3/3): Go to the left behind the rock and throw a grenade. Go forward and shoot the barrel
Completion: Go directly for Work for the Doctor
Work for the Doctor
Clearing science base entrance
Notes:
(1/3): Throw a grenade at the zombies in the cave
(2/3): Stand close to the barrel on the rock and shoot out the zombies on the right. If the dog gets close, destroy the barrel
(3/3): Stand close to the barrel on the bench and shoot out the zombies on the rock, park, and base. If the dog gets close, destroy the barrel
When hacking the terminal, make sure to stand on top of the stairs to get to the lever quicker
Grenades: 1
Completion: Go directly for Medicine for the Doctor
Medicine for the Doctor
Notes: For some weird reason, the zombies at the roof don't want to pathfind to you at the start. Use this to your advantage!
Death Warp if low
Completion: Interact with Elder once to get the EXP
Winter is Coming
Notes: Shoot a bit of the wood the moment you get the chainsaw to get a small head start
Lost Amanda, Search for clues
Notes:
(1/2): Shoot the barrel close to the house. Throw a grenade at the zombies on the pillar to the left of the house. Kill the other zombies normally
(2/2): Throw a grenade on the pillar at the back and kill the other zombies normally
Grenades: 2
Completion: Get the old guy mission
Lost Amanda, Negotiation
Completion: Go directly for Exploring the ground floor of the science base
Exploring the ground floor of the science base
Notes: Heal from 3 food cans
(1/3): Kill if they are killing you
Transition to 2: Kill the zombies at the front door using the barrel
(2/3): Ditto. Another barrel at the left
(3/3): Use the barrel wisely. Ideally to kill the armored guy
Death Warp
Bringing documents about experiments
Notes: Save the barrel for later. Once you reach close to the control room panel and have to go back. Shoot the barrel. Before fixing the power and having to go through the hallway again, use a bandage
(1/2): Kill as normal
(2/2): Kill the armored guy, wait for the zombies to clutter up, and use a grenade. Kill any objective zombies that survived
Bandages: 1
Grenades: 1
Death Warp
Supplies for Woodlands
(1/3): Normal
Transition to 2: REMEMBER TO GO LEFT
(2/3): Explode the barrel, let the zombies clutter up and use a grenade
(3/3): DO NOT USE THE BARREL. You want to let the zombies live so you can death warp
Grenades: 1
Death Warp
Completion: Get Extra XP.
Frank's True Colors
Notes: Remember not to try and avoid encounter. Always go straight on. If there is a safe at the right, go for it
Bye Bye Science Base
Notes: Use the Rugby Grenades on the boss. Also make sure to shimmey close to the terminal to interact with it quicker. Open doors S01 and select the middle option. Activate Auto-Destruction and select the bottom option, make sure to press ESC to get out of the terminal quicker. Contrary to what the objective says, you can really take your time here. If there is a safe at the front desk, get it
Springfield
Reminders:
4000 coins to unlock the vehicle
Speech Level: 50
Notes: Talk to Andrew (Three tops and then ESC), Jeff, Try and buy a shovel, Drunkard, finish Locked Out quickly for the free 500 XP, SKIP TONY, speak to the other trader and get any grenades / bandages you can find, talk to the Mayor, get the Map on the right and use it
New wheels
Energy Drink
Notes: Shoot the barrel at the van to kill all zombies. Go to the left and kill the armored guy
(Wheel 1): It's in plain sight at the pole
Shoot the two zombies behind the van. The other four are at the house
(Wheel 2): Between the two cars
Go behind and kill the zombies at the van, the dog at the left, and the crawlers at the broken van
(Wheel 3): The wheel is behind the van door which you have to interact
(Wheel 4): Behind the house
Let the zombies inside the gas station walk towards the barrel. Kill the zombies at the van. When the gas zombies get close, shoot the barrel
(Steering Wheel): Behind the front shelf
Kill the armored zombie on the left, and the two zombies on the right
(Gas: Behind the front wall at the back room)
Completion: Go directly to the President Treasure Map
President Treasure Map
(Use the shovel you just got, if you don't have it, New Car Parts is a second chance)
Defense of the east side
Completion: Get Pick-me-up Perk
Deliverance
Notes:
(1/4): First QB of the run. Don't blow him up
(2/4): Throw a grenade on the door opening. Look behind and blow up the barrel. Look to the right and kill of the zombies normally
Save Soldier: Kill the dog before he becomes a big problem. You might be cutting it close with the zombies when trying to save the guy
(3/4): Zombies at the hole, prisoner at the back
(4/4): Zombies from both holes. If there are barrels, try and use them
Completion: Ask for extra ammunition and get the 5 grenades
Clear the main passage
Notes:
(1/4): Meh
(2/4): Four of the zombies spawn on the hole at the front, the rest spawn at the back. If there is a barrrel, use it. If not, use a grenade
(3/4): Meh
Grenades: 1 if unlucky
Completion: Go to New car parts
New Car Parts
Notes:
Front Bumper: At the walls of the wooden shack
Door: At the two trees
Lights: At the other edge of the puddle
Transition: Kill the zombies with a grenade. Finish off the bat with a few shots
Bumper: Where the lone zombie is. Which is also the zombie used for the Death Warp
Death Warp
Completion: When talking to the Mayor. Ask for extra ammunition
Repairing the Barricade
Car Repair Kit (Tramps)
Ideas: If you can somehow bug the mission status to continue forward. You could possibly death warp with the lone zombie
Notes: DO NOT USE THE SHOP YET! WAIT UNTIL YOU ARE AT DECENT ENOUGH TRADING LEVEL
Welder: Right wall, far left cabinet
Fixing the ventilation: Make sure your camera is looking at the control so that you can enable the ventilation quicker
Completion: Make sure to actually EQUIP THE CAR
Caravan Defense
Notes:
Initial Zombies: Kill the ones on the back. By the time you do, the others would crowd themselves for a grenade kill
First Room: Grenade
Second Room: If there is a safe, lock pick. Cuddle up the zombies and go for a grenade kill
Boss Fight: DO NOT USE THE ROCKET LAUNCHER. Use the Vector and aim for the head. It should be over with a single reload
Grenades: 3
Completion: Sell all your Scrap + Rockets you got from the boss fight. Get the Runner Perk and invest 10 points in Health. Ignore the Mayor if he has a mission for you
Extermination at the Airport
Notes:
(1/3): Only Middle and Rights
(2/3): All sides
Completion: Go straight for Flooded Water Purified
Flooded Water Purifier (Optional. Recommended for levelling up and less gas problems in the future)
(1/3): Throw a grenade at the middle
(2/3): A QB spawns behind the bridge. Be careful when dealing with him
Repairman: His reward is pretty useless. But I really don't want him to die so get Curing Level 30. Also remember to GET THE WELDER
(3/3): A barrel may spawn here. So use that to kill the zombies efficiently
Repairing the pipe: Two explosive zombies are at the bottom of the stairs. Make sure to let them explode before you start fixing the pipes
Death Warp
Very important package
Notes:
(1/4): Go to the right side and kill the dog, wait for the zombies inside the home to exit completely and kill them all, look behind you and use the barrel to kill the rest of the zombies
(2/4): Throw a grenade at the staircase
(3/4): Throw a grenade inside the entrance
Weld: Top Right corner case. Right wall
(4/4): Just outside the door, a QB spawns. Be careful
Grenades: 2
Finding Ruby, Clues
Long Cutscene, Risky
Note: This mission has a lot of zombies. But all of them can be skipped. Problem is that skipping requires a lot of bandages, or you can waste a few grenades. A barrel can sometimes spawn at the start, if it does. Open the door and then shoot the barrel. If not, spend one grenade to kill the initial zombies and a few bandages
Grenades: Few
Bandages: Few
Death Warp possible with dogs clipping through the wall
Completion: Get the Ammo from Chuck
Finding Ruby, Radio Tower
Note:
Entering the first room: Throw a grenade at the zombies
Cave: If you are at low health. This place can be really risky
Grenades: 1
Bandages: Few if low
Death Warp
Completion: Get Pyrotechnists perk
Finding Ruby, Wound
Note: When you reach the house part of the mountain, immediately go for the peak
Bandages: Few if unlucky with Zombie Bats
Death Warp
Supplies for Tramps (Tramps)
Completion: Get the award and do not continue further
Cleaning farm
Notes:
(1/2): Kill the zombies in the fence, explode the barrel near the car, and then kill the remaining zombies in the field
(2/2): Throw a grenade on the zombies in the field, explode the barrel near the bush, kill the rest in the shack
Grenades: 2
Death Warp probably possible
Searching for Clues
Notes:
(1/3): If there is a barrel, get all the zombies crowded up and explode the barrel
(2/3): Kill the fat zombie at the right. Go back to the entrance and shoot the barrel, kill the fat zombie at the left
(3/3): If a barrel is at the left. Shoot it, grenade if not. Throw a grenade at the right
Grenades: Possibly 1
Garden Grass
Notes:
(1/3): A barrel may spawn at the front which you can use to clear the first zombies. If none, grenade
Ascending the stairs: Shimmey at the left wall so you don't get trapped
(2/3): Grenade
(3/3): Clump and Grenade
Grenades: 2, possibly 3
Family Housing
Notes:
(1/4): Kill the wolves + exploding guy at the front, use the barrel on the left zombies, use a grenade on the right
House: Careful of the bear trap. Shimmey to the left to dodge the arrows
(2/4): Grenade
Barn: Careful of the bear trap. Shimmey to the right to dodge the arrows
(3/4): Clear the zombies on the left. Use the explosive barrel on the right
(4/4): Rush towards the field. If an explosive barrel is present, use that
Death Warp possible. But slow
Rad-X
Notes: This mission requires you to go to Springfield. You better have a good gas reserve. You can use the one on the Journey awards. Speaking of which. DO NOT GET THE GAS REMAINS
Kill Zombies: Grenade on the door, barrel on the back, grenade on the right side, barrel on the left side, shoot any stragglers
Grenades: 2
Woodlands Treasure Map
Notes: Get as much woodland treasure maps as you can and distract yourself to get as much coins as possible
Returning from Woodlands
At this point. You now reached Level 21, which means you can continue with the Mayor + Tony missions. Perks don't matter much at this point, get whatever you feel like would help
Mayor's Ride
Notes:
Start: Pray that the QB does not get you. If they do, you only really waste on ammo
Rope: Clear the room using a grenade. Shoot any stragglers, the rope is inside the box
Transition: Pray to Zombie Bat RNG that they do not hit you
Winch: At the truck
Transition: Pray again and hope that QB and exploder guy did not see you
Death Warp
Rocket Launcher for Jeep (Tramps)
Energy Drink
Note: Safe may spawn here. Make sure to make good use out of it. This is also where the 50 speech from earlier pays off (Middle Option)
(1/3): Wait for the zombies to clump together and shoot the barrel. Throw grenade if none
(2/3): Kill a few zombies that show up on the holes from the barrel. And then shoot the barrel when the other zombies come close
Door: Grenade
Rocket Stand: Grenade may not be required
(3/3): Kill the zombies at the right side of the hole, wait for the left to clump up and then shoot the barrel
Completion: Go straight for First Job
First Job
Notes:
Start: You are greeted with a kill zombies objective with 43 of them. Barrels are good but slow, you might want to just use two grenades at the start
(1/3): Grenade. Barrel may also work if it spawns there
(2/3): Grenade
(3/3): Grenade
The important package is the bottle
Grenades: 3, 5 if you want to go really fast
Completion: Go straight for Seeds of hope
Seeds of hope
Notes:
Start: A lot of zombies spawn in, but you don't need to kill them. If there is a barrel, shoot it. Otherwise, grenade
Entrance: More zombies spawn in and you also don't need to kill them. Problem is that the group has a strong spitter.
Plant Seed 1: In the right locker
Transition: This part is absolutely important. You want to make sure the strong spitter does not block your path, if you feel like they are just about it. Use a flashbang to stall them out. If they block your path, you waste a few seconds
Plant Seed 2: In the left locker
Completion: Go straight for Road to Eden
Road to Eden
Notes: Don't kill the zombies at the start since you may need them for a Death Warp. You might get unlucky and have some zombies stuck at the door though, you can kill them
Death Warp
Completion: Get the Golden Scrap from the Journey Awards
Lawn Food
Energy Drink (Stays until Looking for ammunition). Hard
Note:
(1/3): Barrel may spawn on the right
(2/3): Barrel may spawn on the right. Kill the armored on the left
Fertilizer 1: Simple
Fertilizer 2: Try and clear the path so that you don't get blocked when returning
Fertilizer 3: Tough spitter might not let you leave. So make sure to chip him down in case he does. You can also use flashbang if he is getting close
Comlpetion: Go directly to Troubles with the courier
Troubles with the courier (Bandits)
Notes: I do not recommend using grenades here as they aren't really worth much
(1/3): Kill as normal
(2/3): Safe may spawn here
(3/3): Shotgunner at the right. Be careful
Completion: Go straight to The right medicine
The right medicine
Start: QB spawns behind the door. Be careful
(1/3): Clump and grenade. Do it close to the left window from inside
(2/3): Clump and grenade
Poison 1: Grenade
(3/3): Throw a grenade immediately. Shoot the rest
Poison 2: Grenade
Grenades: 5
Completion: Go straight to Looking for ammunition
Looking for ammunition
Note: A grenade is not required to clear the house. But you have to clear them normally
Death Warp
The expulsion of the bandits (Bandits)
Note: Autoscroller. You might want to heal a bit if you are weak
Completion: Go straight for Solar Panels
Solar Panels
Note:
Rope: Entering the mart may be tricky. Kill the police guy first, the rope is at the back shelf
Pulling the truck: If you are very weak during here. You might want to use a bandage
Solar Panels: They are at the far back of the building. Getting out might be hard
Putting the Solar Panels in: You might want a grenade to clear out in case the zombies are too much and if you are low
Kill Zombies: QB or Wolf spawns at the house. You can grenade the rest (or barrel if there)
Bandages: Few if weak
Grenades: Few
Death Warp
The Flower God (Boss)
Energy Drink
Notes: Do the force melee trick
Completion: Go straight for Important delivery
Important delivery
Note:
(1/3): Barrels you might wanna use
(2/3): Best bet is a grenade. Kill the zombies on the far hole and grenade the rest
(3/3): Grenade the horde and kill the hole zombies normally
Grenades: 2
Completion: Go straight to Fire! Fire!
Fire! Fire!
(1/3): Grenade the ones on the left building and shoot out the rest on the barn normally
(2/3): Kill the zombies on the far side of the barn and then use the barrel on the others
(3/3): Kill the zombies on the field with a grenade, wait for the dogs to come close and shoot the barrel on the car
Grenades: 2
Death Warp
New Way
Energy Drink
Notes:
(1/4): Barrel on the right. If none, grenade
(2/4): Barrel on the left side. Unsure if that's good, barrel may also spawn on the right
(3/4): Barrel may spawn on the right
Valve 1: No need to kill much. Though the zombies might block your path a lil'
(4/4): Barrel may spawn on the right. Grenade if none
First Entrance: Ton of zombies spawn here. Luring them out does not take much time
Second Entrance: Be careful when low health. You only need to go a few tiles forward. Don't grenade cause the zombies will be used for Death Warp
Bandages: Few
Grenades: Few if unlucky
Completion: Go straight for Dead Body
Dead Body
Notes:
Kill Zombies: Kill the zombies on the front rock normally. QB Spawns to be careful. Kill the rest of the zombies via grenade
Big Stone: Near the tree
Rope: Middle coffin upstairs
Escape: Reminder that there is a back door which may not be filled with zombies
Grenades: Few. Minimum: 1
Bandages: Few
Explosion in the sewers
Energy Drink
Start: Zombies at the start might be tricky to deal with. Try to push them out ideally
Bridge: Big guy shows up there. You want to deal with him quickly. Use a grenade if you are facing too much trouble
Last Door: This might be tricky to face on if low. Flashbang may be permitted, bandage if none
Bandages: Few if low
Grenades: 1 if Unlucky. 1 Flashbang
Completion: Go straight for Improbable allies
Improbable allies
Notes:
Start: Middle option
Clear Zombies: There are tons of zombies outside. Attract every zombie and throw a grenade. Shoot the rest
Grenades: A few
Night Business (Bandits)
Notes: Use an MK2 Extra grenade to quickly kill the bandits
Grenades: 1 MK2 Extra
Revenge from Afar
Notes:
Weapon: In the coffin
(1/3): Kill the QB. Weaken the dogs and use a grenade to kill the zombies quickly
(2/3): Try and kill only the QB with the barrel. If the dog dies as well, kill the zombies normally. If not, use a grenade
(3/3): Weaken the Police + Armored guy and throw a grenade
Death Warp
Poison supplies (Tramps)
Notes:
(1/5): Get the zombies close to the hole and grenade
(2/5): Use the barrel
(3/5): Kill the zombies in the hole from behind the table and shoot the barrel when the horde gets close
Poison 1: Get the poison. You might want to lure the zombies out of the doorway to make an escape
(4/5): Kill the zombies on the left hole. Explode the barrel when the zombies on the right start forming up
(5/5): Wait for the zombies to group up and throw a grenade. Weaken anyone that may be strong enough to resist
Poison 2: INTERACTING WITH THE TERMINAL GIVES YOU A HACKING MINIGAME. BE CAREFUL!! And also the poisons are Left, Left, Right
Death Warp
Freshwater (Bandits)
Notes:
Poison 1: Dog might be chasing you. Just kill it and move on
Poison 2: Be careful not to attract QB
Poison 3: Hope that your dodging skills work against the bandits in the pier
Death Warp if low
Last kiss for the bandits (Bandits)
Notes: If you are low. You might need to use a few bandages and such
Bandages: Few
Completion: You are going to need to reload the map for new quests to appear. You can do Abandoned House!
Quick Job
Notes: Yeah just shoot the zombies. You can use Tina as a meatshield (nevermind. Tina is not actually a good meatshield (In fact, she is really bad at surviving))
Completion: Get the Money. Get Scavenger 2 and sell all your scrap
TUNNEL MISSIONS: GET AS MUCH HEALING ITEMS AS YOU CAN
Springfield Plans
Notes: Rearrange your inventory in case some useful scrap drops. You can't do so when you equip the chainsaw
(1/3): Four zombies on the left hole. Two zombies on the right. You can use the barrel if it's there
(2/3): You can use a barrel I guess
(3/3): Barrel
After this. You ideally want as much health as possible
Start: Get the zombies out of the entrance
Close to the key: Use a MK2 Extra grenade to clear the zombies immediately
Key: At the far right of the box
Archives: Shoot your way out. Use a few grenades / bandages just in case. Careful not to kill all the zombies because you want to death warp out
Bandages: Few
Grenades: Few. 1 MK2 Extra
Death Warp
Find a place
Bandages: A ton
Death Warp
Completion: Ask for additional gear
Tunnel
Notes: Switch to Mk2 grenades for better damage
Bandages: A ton
Grenades: MK2
Death Warp
Supplies for Tunnel (Fuck this mission)
Energy Drink
Death Warp
Finishing Tunnel
Notes:
Start: You can use 2 MRE and it would be enough to get through the tunnel without much bandages. Remember that the tunnel is safe from zombies
Hole: Pick up the bag and go as far into the cave as you can. You are able to do a task whilst the cutscene is playing
Blocks and a bag: Be careful cause a QB could kill you whilst in the cutscene. Don't kill all the zombies from the hole whilst fixing it to allow for a Death Warp
Death Warp
Uninvited guest (Bandits)
Notes: Be careful during the last hallway before the tunnel because there are tons of bandits there. 2 MRE also seems to do the job well
Death Warp if low
Completion: Get the money
END OF TUNNEL MISSIONS: NICE JOB COMPLETING THEM!
Repairing the water purifier (Tramps)
Second Floor: No need to kill anyone here
Trapped: Kill any strong people and use grenades
Escape: Far Right computer
Filters: Careful of QB. Filters on the Second farthest right
Death Warp if low
Mayor's warehouse (Bandits)
Notes: Kill the knife guy so that you can death warp
Death Warp
Acid (Tramps)
Notes:
Start: QB at the elevator. Be careful
Caulking gun: Top left on the room
Cartouche: Right side Top Left
Death Warp
Completion: Ask for more stuff. I'd reckon Medkits are the most useful in her arsenal
Mack's Rescue (Bandits)
Energy Drink
Notes: Use the strong ammo to deal with threats quickly. Barrel may spawn next to the door, you can use that
Secret Warehouse (Bandits)
Notes: You might need a few bandages in case the bandits are too much for you
Looking for a traitor (Tramps)
Notes: Gasoline on the right cabinet
Death to the traitor (Bandits)
Notes: This mission can be really tough. Be careful when dealing with the bandits!
Bandages: A lot
Mayor's Safe
Bloodbath
Notes: Despite being the final boss in Springfield. He's quite pathetic
Downloading backup files (Tramps)
Note: This will be the last time you will visit the Tramps base. Buy anything you find important there
Grenades: 3
Completion: Get the Money
Sun of the City
Reminders: Mission directly to your right. Use your Energy Pistol. If you are feeling risky. You can try to purchase for a SCAR by purposely avoiding the fire-rate upgrade in your Vector (maybe even reload but that would be too much). As well as finding every single treasure and crate from Springfield. 8000 coins for a new car. Get Speech Lv 80
Items: Nature magazine behind the truck in the hangar.
Roadblock (Bandits)
Notes: At this point. You want to use your Energy Pistol to deal with bandits from a distance
Completion: Go straight to redford
Cleaning train station (Car)
Completion: Go straight for The lost unit
The lost unit
Notes: Keep the fireman alive for a death warp
Death Warp
Completion: Get the car from the guy. Don't forget to equip it
Strange Orders
Notes: QB spawns on the right side of the house in the third Kill Zombies objectives. Be careful. Leave the prisoner alive for a death warp
Death Warp
Meeting (Rush)
Death Warp if low
Information on the Science Center
Rad-X
Notes: Zombies are hard here. Might need a few grenades. Cassette on the far shelf
Grenades: Few
Death Warp
Key data
Notes: Password 4251. After the password you rush. Be careful though cause there are a lot of zombies
Bandages: A lot
Traces of blood
Notes: Leave the fast zombies alive for a quick Death Warp
Death Warp
Completion: Get the award from Redford. Medkits are better
Secret Laboratory
Notes: Password on the far left locker. Password is 1524
Death Warp
Supersoldier (BOSS)
Notes: Hide behind the building and wait for the guy to get close to you. When he is close enough, go straight at him and hope that he decides he wants to melee you. Then do the Force Melee Trick on him. Because of other enemies, you might not be able to trick him forever
Death Warp if low
Completion: Get the shotgun ammo. The rewards all really suck tbh
Locomotive (Bandits)
Bandages: Decent amount
Death Warp
Plan details (Bandits)
Bandages: Decent amount
Death Warp
Exploration (Bandits)
Notes: At the end. You have to save Jimmy
Risky: There is a risky strat where you can ditch jimmy with the Bandits and just hope that he survives safely. If you want to increase the chances of winning, kill a few bandits before ditching Jimmy
Bandages: A lot
Death Warp
Convoy (Bandits)
Notes: When getting the dynamite. You can let your partner deal with the bandits there
Completion: Ask for more ammo
Sabotage (Bandits)
Bandages: Decent amount
Death Warp
Outpost (Bandits)
Notes: You can chill a lil' here compared to the others since you have guards who can help you here
Bandages: Decent amount
Death Warp if low
Hide and seek (Bandits)
Bandages: Decent amount
Train: If you wanna be risky. You can avoid the ak-47s and just rush to complete the objective
Dam: You wanna be pretty high health before getting here. I'd say 40 is good enough
Death Warp
Secret entry (Bandits)
Rush
Notes: Pre-Dam might be a bit scary with all the bandits. But you can avoid them when you are hunting for the pickaxe
Entrance to Secret: Try not to kill the intro zombies to use them for Death Warp
Death Warp
Dead oil
Rush
Notes: This is the barrel mission. Remember to use a flashbang when filling up the third barrel
Grenades: 1 Flashbang
Death Warp
Car equipment
Notes:
Hanger: The hanger mission might be pretty sketchy. Kill the firemen first and then equip the mounted gunner to kill the rest
Toilets: Funny enough. You can clean them through the walls. Which might be slightly faster
Completion: Get the money
Working tools (Bandits)
Notes: After getting the pickaxe. RUSH
Brandy: Behind the boxes
Death Warp
Graves
Energy Drink
Notes: Throw a few grenades to quickly get rid of the crowd. Obviously use your better shovel
Death Warp (if possible)
Completion: Ask for more ammo. Get the book I guess
Purge
Notes: QB spawns when you start underground. Be careful
Brandy: Middle shelf
Cleaning Pile: Be careful cause a QB may spawn here
Death Warp
Veterans (Fast)
Death Warp
Funeral
Notes: Upon collecting the second flower. Avoid the QB for a quick Death Warp
Death Warp
Pray
First Search: Careful of QB and Tough Spitter
Secret: Behind the grave
Death Warp
Obligation (Springfield)
Notes: Yeah. This is gonna be a painful trip. You better have 80 speech at this point. We're already halfway into City of the Sun!
Confession (Boss)
Notes: Not as scary as Super Soldier. Just make absolute sure that you do the Melee trick well
Completion: Get the money
Medical equipment
Notes: 3rd spot is scary since it has BANDITS!! But somehow I found that you can stay on the bottom left corner to be safe??
Death Warp
Completion: Ask for more stuff
Handover (Bandits)
Notes: After clearing the zombies. Two Aks on the cave.
Clear Bandits: Careful since there are two knife people at the back
Death Warp
A friend in trouble
Eavesdropping
Notes: Make sure to plan for a Death Warp at the end
Key: Behind the desk. After exiting, a QB spawns close to the door on the left
Death Warp
Material
Surprise
Notes: Use the last remaining rugby grenades on these guys
Death Warp
Completion: Ignore Thomas for a while
GAS STARVE MISSIONS: THIS IS WHERE YOUR GAS IS PUT TO THE TEST
Terrain Exploration (Bandits)
Notes: You ideally want to heal before this 'cuz once you get the minigun you can't heal. I find Peanut Butter to heal enough
Motorboat
Notes: Before exiting the basement. Get hit a few times for a quicker Death Warp
Death Warp
Components
Bandages: A few
Death Warp
Occupying the dam (Bandits)
Bandages: A few
Completion: Ask for more ammo
Build defense
Notes: Don't kill the final worms on the far side for a Death Warp
Death Warp if low
Inside the dam
Notes: When placing the boat on water. You can choose to ignore the Aks. But it's risky and requires tons of bandages
Bandages: Decent amount
Death Warp
Battery cells
Notes: You can purposely avoid the Toxic zombie on the tunnel. Leave some zombies alive for a Death Warp
Death Warp
Finally, light! (Boss)
Energy Drink
Notes: This boss is an absolute pushover if you Melee Trick it
Completion: Get the money
Damage repair
Completion: DO NOT WATCH THE TAPE. UNLESS YOU WANT AN EXCUSE FOR A PEE BREAK
END OF GAS STARVE MISSIONS
Fight against radiation
Bandages: Decent amount
Death Warp
First floor
Notes: When going with Thomas to the entrance. You may encounter a QB. You can make it miss its special attack to keep him alive for a Death Warp
Bandages: Decent amount
Grenades: A few
Death Warp
Hydraulic Expander
Energy Drink
Notes: If you are low. The grenadiers may kill you. Leave as soon as you kill the last wave
Form
Notes: CHOOSE THE SPEECH OPTION
Confirmed
Notes:
Tank: At the far corner behind the shelf
Hose: Behind the wires
Leave the moment you complete the objective
Second floor
Notes:
Fire Extinguisher: Behind the closest shelf
Grenades: A few
Bandages: Decent amount
Death Warp
Pump
Notes: First two buildings you check the cabinets and then leave. Do not enter them cause there are traps. Last building you can just interact the door and leave
Hose: Behind the fallen shelf
Grenades: A few
Pump out water
Grenades: A few
Bandages: A few
Death Warp
Climbing equipment
Notes:
Code: 2384
Climbing equipment: Far shelf
Third Floor (Boss)
Notes: The miniguns actually do pack a punch. Be careful before fighting the boss. Other than that, don't really have much to say 'bout the guy. This guy also falls really quickly with Scar and a Brute Tablet
Completion: Get the money
Northtown
Find sister
Energy Drink
Notes: When you open the door. THE ZOMBIES WILL STILL KILL YOU! Make sure you are healed well before entering. Leave the worker to himself since he is tanky
Completion: Go straight to Meeting with Smith
Meeting with Smith
Notes: The bandits here are pretty difficult to kill. Make sure you have stocked up on bandages before facing them
Bandages: A few
Sewer search
Notes: When you get to the final clear zombie objective. You might want to kill the rat horde you have been holding up
Grenades: A few
Completion: Go straight for Geiger scanner
Geiger scanner
Notes:
Scanner: In the box
Dath Warp
Forest sewer
Notes
Joan: You can just ignore her since she has tons of health
Rope: In the wood
Completion: Go straight for Testing radiation
Testing radiation
Notes: Zombies are still active when testing radiation. Be careful
Death Warp
Fusion battery (Bandits)
Completion: Go straight for Research material
Research material
Notes: Remember to heal before the chainsaw
Death Warp
Radiation material
Energy Drink
Notes: Top > Top > Middle > Top > Leave
Old bomb
Notes: You have to reload the map for the next mission to show up
Food supplies
Notes: The start might be a bit sketchy but you can easily go through if you kill the wolves (and a few extra zombies)
Cooperation
Completion: Go straight for Save bomb
Save bomb (Bandits)
Notes: Wait. The tramps are against us now?
Bandaes: A LOT!!!
Death Warp
Install scanner
Energy Drink
Feeding the monster (Rush)
Bandages: Decent amount
Completion: Go straight for Rocket test
Rocket test (Rush)
Notes: Vntilation: Far left
Bandages: Decent amount
Death Warp if fast
Rocket preparation (Rush)
Energy Drink
Notes: For preparing the rocket launcher. You could use Flashbangs to stall the zombies
Completion: Go straight to Original research
Original research
Bandages: Decent amount
Death Warp
Shipment for Thomas
Bandages: A lot
Death Warp
Completion: Get the medkits
Blood collection
Death Warp if low
Prepare weapon
Notes: You are vulnerable during the cutscene
Completion: Go straight to The seperation device
The seperation device
Notes: The correct button is 7 on the Right
Seperation device: Between the two tables
Death Warp
Theft
Notes: noo our fatrher died ;(
Destroy Octomander
Notes: As usual. Flashbangs are here for the rescue
Grenades: A few flashbangs
Bandages: A few
Death Warp
Secret ally (Bandits)
Notes:
Hotel: Enemies can be ignored here
Bandages: Decent amount
Castle survey (Bandits)
Notes: When you reach the long corrider. You can avoid the enemies for a riskier strat. But makes your life hell
Library: Dead body holding a scroll
Death Warp if fast
Chamber
Notes: You can use the Mk3 grenades to clear the bandits
Puzzle:
Take the bucket. Move all the top-right water to the bottom-left. Making sure to kick the cobweb whilst doing this. Take the candle and burn the rope. Collect the Silver Key. Do the hacker minigame. Enter inside the cage and lockpick the left chest. Collect the Bronze Key. Do the among us wire minigame. Do the circuit minigame. Collect the golden key and free yourself!
Mobilization
Notes: Might need a few bandages since the bandits here do pack a punch
Rescue Nina (Bandits)
Notes: You can ignore some of the bandits when entering the store. But you would need to heal a few more and have a grenade to handle the rest
Medkit: Behind the plant
Bandages: A lot
LAST FIVE MISSIONS!!
City in danger
Notes: lol cutscene. But it does lose you health
War equipment
Bandages: A lot
Memory of father
Notes: This is the last pure zombie mission. Make sure to cherish it. This is also the first and only time you will ever see QB's girlfriend! Stand on top of the tables whilst making the grave for a slight timesave
Castle Assault
Notes: The penultimate mission! Switch to the strong ammo and use the Mk3 grenades. Consume all the stat increasing stuff. You deserve it
Dynamite: In the beheader on the right
Last Fight (Octomander)
Prep: Sell all the useless stuff you don't need anymore. Get as much ammo and healing as you possibly can. Use your golden coins to refresh the shops if you need to
Strat:
Phase 1: Stand slightly at the left of middle. When the Octomander spits, switch to the other side
Phase 2: Similar stuff. When the octomander puts its tentacles down. Move in a circle pattern
Phase 3: Similar to Phase 1
Ending
Make sure to choose whatever