Regarding turbo controllers
1 year ago
Ontario, Canada

The admin team has reached a decision regarding the use of turbo controllers. At this time, speedruns that make use of turbo functions will have their own leaderboard.

This decision comes mostly from an agreement that the game is simply too new to know for certain if any undiscovered run-breaking tech exists that will depend on turbo, such as (for example) manips that are guaranteed with turbo but unviable with manual mashing. To play it safe, we're separating the two at the moment, to give the game a chance to mature to a point where we can definitively rule one way or the other. We settled on this way forward as we feel that it would be more conducive to either an eventual merger, or continuing a split, as opposed to combining them now and trying to sort it all out later if turbo-only tech is found in the future.

This was by no means a unanimous decision, and it came after much thoughtful discussion. The admin room (much like the community at large) is full of diverse opinions on just about everything under the sun. As such, we're open to revisiting this decision at a later date, and we are committed to monitoring trends like turbo vs non turbo popularity, and developments and discoveries in speedrun tech like RNG manips, so that we can do exactly that.

As such, we encourage all members of the community to contribute to speedrun research and development, so that we'll have plenty to monitor and consider to make an informed decision with by the time we revisit this decision!

Thanks for your co-operation everyone. Get those (turbo or non-turbo) submissions in!

Ganordan likes this