so from what I've heard and seen, the trench bleeders have been currently removed due to a bug fix with their hitboxes being incredibly wacky, so in my honest opinion I would say its probably a decent idea to start running without the fear of trench bleeders completely killing the pace of your run. just wanted to give a heads up to anyone who didnt know
they are the literal worst thing that can ever happen in your run brah, asides from heavy containment. words cannot physically describe how much i hate heavy containment
update: apparently they were temp removed because the doors would softlock players? (i dunno im getting this info from the offical discord server which is filled with toddlers.)
Have they been removed since the Friendly Fire Update? Because I think I encountered it once and never seen it again. Also what are heavy containment??
heavy containment is a incredibly agonizingly long area you can get pretty commonly that will KILL the pace of your runs almost as hard as trench bleeders do, its usually just 4 way rooms with an overabundance of anomaly rooms that usually don't serve a purpose unless you need documents. the doors take like 10 seconds to open but open from a far distance away, there's no good people but it takes stupidly long to get thru it. like 2 or 3 mins tops
really? maybe im just bad at the game then. idk doe i swear heavy genuinely always takes FOREVER for me
ok i lied i got pandemonium but i didn't get minigame, also yeah i died in ridge to turret 💀
I had heavy cont happen to me was at door 91 at 16 mins and 11 seconds, could have been a good chance at no.1 as i managed to get chain in ridge
i miss the trenchbleeder section being temporarily removed. it was such a speedrun haven back then.
Pressure's new update releases this Saturday! We're super excited to also announce a new speedrunning category: 100%. This challenging category involves the runner earning every badge in the game, excluding co-op badges, of course. The speedrun mods are hoping to officially release this cate