I have been looking at few runs and i can see some of them include LiveSplit (that counts time in between acts) and some don't have it, using in game time that (as far as i'm aware) doesn't count time in between acts. My question is: Which option should we adapt to?
- LiveSplit version (counts time in between acts)
- IGT version (doesn't count time in between acts)
Should there be different or same rules for Level runs and for Full game runs?
We should use IGT for levels, it's consistent for everyone whereas LiveSplit is inaccurate without an autosplitter and the time between acts is effectively loading screens
so for levels just take the time that shows up at the end of mission? What about full game runs? Should we just add up times from all missions?
The 'Real Time', yeah, added that line into the rules. The full game timing by adding them up should work too