Misc Speedrunning Tips & Notes
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Misc Speedrunning Tips & Notes
Updated 11 months ago by vjsmyth
  • You can quick tap fire to shoot the small enemies. No charge at all required, but still slows your movement speed slightly while firing so don't spam it.
  • While the VEXX terminal is up, you can press Run (Square or Circle if using DS4Win profile) to automatically move the cursor to the current menu's exit option. This seems to be faster than trying to move it manually and added bonus of not accidentally missing it with a dropped input.
  • You can run the wrong way on the conveyor belts in Disc 1's Duct Maze. This is actually slightly faster route for going from Tool Room to head north for the exit (careful for Enemies as it looks like they accelerate on it towards you so less time for charging shot). I'll need to re-record run guide video to showcase this at some stage as current video shows using the intended route.
  • Best to take the corners slightly wide as trying to clip them will reorient Laura's POV to the nearest 90 degree direction. This will likely cause death on Disc 3's F8 (the open floor "Warehouse") if you hit the duct entrances. Might be possible to use this to speed boost slightly but seems more like high risk for low return unless it's consistent setup.
  • On the flip side- if you're running and hit a wall at an angle, Laura's POV will reorient to be straight in the direction you're angled at.
  • You can sidestep (bound to L1 and R1 if using my DS4Win profile) but can't do it while moving or running (only exception is while walking on one of the conveyor belts). Also can't sidestep while free looking (L2 + Direction). It's also incredibly slow as Laura stops dead for a split second after each sidestep.
  • I don't believe it's possible to go out of bounds. All of the enemies kill you in one touch and there's no interactable items for physics nothing can push you through a wall. Conveyor belts are likely the only map geometry that could conceivably do it but seem more to be just "accelerate Laura in a very specific direction"
  • Doesn't matter how many enemies are on screen in front of you- one shot will kill them all as the game doesn't distinguish targets or require extra charge. Types of enemies don't matter- if you do a charged shot to kill a large enemy it'll take out any small ones next to it as long as they are "in frame".
  • The barrier blocking the exit to Disc 1's Duct Maze has to be shot while facing it straight on. Have tested it to see if possible to shoot it at an angle as the Enemy in front of it doesn't move. Even if were to stand inside Enemy radius it still doesn't register for breaking the barrier. Shame, as being able to shoot the Enemy and the barrier at the same time would be a big time save on Hard mode (negate the need to walk back to the Tool Room for another recharge).
  • You can shoot enemies through corners, see separate guide for video example. Seems to be a limitation of the game engine not being able to distinguish what's blocking line of sight, or overriding it with proximity.
  • Your gun gets a free recharge when swapping discs from 1 to 2. Possibly some inventory resetting or game being fair to ensure you at least have a shot for it. Tested on both Easy and Hard, negates having to do initial recharge in George's room on Disc 2 and if lucky with RNG won't have to charge gun at all on this disc. Not a real issue for Disc 2 to 3 as no need to shoot anything until get to F4 with infinite gun. Extremely rare chance to get blocked on F1 but usually only happens if drop input on running forward or don't turn left in time before reach the pillar.
  • Puzzle solutions and inventory seem to have the same fixed starting positions each time. If you memorize the right direction to select an inventory item (and the PC emoji puzzle) the fastest it's free time save.
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