Beebrunning Guide
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Beebrunning Guide
Updated 3 months ago by EugeneColi

A Guide to Modern Beebrunning

Authors note:

If any section, glitches, or skips, have a more official name that I am not aware of please inform me.

Tips and tricks:

beeb hopping (discovered by AmYourFriend(on speedrun.com)/-ᴮᵘᵍᶠʳⁱᵉⁿᵈᴸⁱˡʸ-(discord))

By pressing the f5 key on your keyboard, we can reset the room we are in. This will instantly transport Beebo to a set position in the room, based on the round we are on. This can be used to cut down on traversal times. this trick is not necessary for beebrunning, and time advantage gained through beebhopping can be blundered. If you wish to try beebhopping, I recommend doing a few practice runs first.

r4 tv room convo partial skip:

By clicking on Simon then rapidly clicking on right hand door, it is possible to have Beebo and Ángel navigate to the door before the dialogue ends. This can save a second or two.

r2 f5 open:

Resetting clock room during r4 after talking with marigold will open r2 without need for key. Benefits of keeping key past this point yet to be seen but saves a second or half.

r2 hallway convo f5 skip:

Resetting main hallway with f5 while Nina and Marigold are in it during r2 skips the otherwise necessary dialogue there. saves approximately 2 or 3 seconds.

ending 8 f5 skip:

Pressing f5 after the explosion sound effect plays and dialogue starts during ending 8 will skip that section of dialogue. saves approximately 2 or 3 seconds.

relief tension skip:

By pressing the down arrow key during the relief tension minigame, it can be skipped entirely.

Glitches to avoid:

Gallery repeat glitch:

Spamming left click where the door was during the gallery sleep sequence can result in Beebo exiting the sequence without triggering its completing, meaning that you will have to proceed an extra 20 rooms before completing the first persist section of gallery. This is a massive timeloss that I consider to be run ending. This Glitch can be avoided by moving your mouse away from where the door was when you first enter couch room.

Gallery softlock:

Sometimes when the gallery repeat glitch is triggered Beebo will be unable to move. This can theoretically be fixed with backspace or f5 (untested).

House intro crash:

Spamming left click on the door into the house during the intro walk and holding spacebar can crash the game. can be avoided by not spam clicking or by moving mouse.

Marigold disappearing glitch:

There is a glitch where pressing right click when spam clicking to talk to Marigold in r2 will cause her to disappear without giving you the key. Talking to Marigold normally will avoid this issue.

note: pressing backspace can unstick you if beebo's not moving. So can f5 but that resets the whole room.

Run Guide:

Tutorial/intro:

do tutorial

click pin board, letter on desk then door

walk up to house and enter

Round one:

go to bar and get key

open kitchen and get magnet

get key from aquarium

open office and get email

show email to Vivi

click any option then go outside and talk to Ángel

go to bar and click ground before talking to Ángel to avoid being unable to exit bar afterwards

position cursor on line between glasses and spam click

leave bar talk to Vivi and complete minigame

go to stairs then click on painting in clock room

Round two:

click on door to main hallway and proceed to clock room

talk to Marigold and access stairs room

go upstairs first and do phone minigame

go downstairs and do whiteboard minigame

go to main hallway for convo with Marigold

go to office for Marigold convo there

go to balcony and talk to Marigold, Ángel, and Vivi (in that order)

leave balcony and to sound minigame

return to balcony and end round 2

Round three:

click on door to main hallway

go to office and talk to angel

talk to police chief then interact with rock(I think its a rock) and proceed up ladder

exit office once dialogue ends and to to tv room and do box puzzle there (46305)

go to bar and open box to access bar storage

click on bottle in bottom right corner of bar and then leave

go to clock room and talk to Simon

go to right hallway and interact with top painting

go to room outside bar and interact with record player

talk to Owen through bathroom door

access storage and get toilet paper

give toilet paper to Owen

go into bathroom and use Ángel's knife on ducks

exit bathroom and talk to Owen again

make sure that when you land on a wheel segment you are not on the edge in a different segment when you click ask

interact with chest

solve chess puzzle (I do left to right but right to left may be marginally faster)

talk to Owen and go to patio

go to the shed, interact with photobook and end round

Round four:

click on snacks table not door

go to clock room and talk to Marigold

go to r2 bed and fill in everyone's names and roles

interact with small stain and leave r2

interact with hole in stairwell

go to main hallway and turn head left

go to clock room and open l1

interact with piano, toilet paper, and leave l1

go to r2 and get batteries from cat

go to l1 and put batteries in piano (Re Fa Sol La La# La Mi Do Re)

go to main hallway and give toilet paper to Owen

talk to Simon in tv room to get puzzle piece

go to clock room and unlock r1

complete cat puzzle to get stairs key

open stairs and talk to Nadia

open l1 and talk to Nadia to begin gallery

walk to studio and walk back

continue until you reach stairs for the first time. when you first reach stairs, start counting rooms

find a left right door and repeatedly go back and forth through it to increase room counter. this will not work with an up down door (to my knowledge)

sleep on couch and continue into gallery, find left right door and count 20 rooms

do beebobreak section

go to main hallway and into left bathroom

exit left bathroom and talk to Nadia

spam click through fight options

click on white book to proceed to round 5

Round 5

Exit to outside and go right

talk to Ángel

interact with small snow pile next to corner of house

go back inside and talk to Simon to get office key

go into office, interact with bookshelf to get painting key and open painting

exit out of office and go to bar

do bar sequence (Diaz(bottom right), Certificate(Center evidence page), Oliver(top right), factory(bottom right), Simon(bottom right center), Nina(bottom left center) then (Middle, right, left, center, left)

Talk to Owen in main hall to get patio key

Go to shed and select second floor hall

go back down without talking to Ángel and proceed directly to stairs

initiate ending sequence, select feed his ego which appears over the second button on Coli's shirt

press epilogue button (otherwise run is invalid)

Beebrun Cleared!

Unexplained Glitches

Early gallery glitch:

There is a glitch where the room randomizer for gallery will activate before it is supposed to. The cause of this glitch is unknown. This is not a run ending glitch although may constitute a minor time loss or save. To my knowledge, this has only ever occurred once.

Double Phone glitch:

There is a glitch where when interacting with the balcony to end r2 can trigger the phone minigame instead. I think this has something to do with spam clicking but I am not certain. To my knowledge, this has only ever happened once.

Game stats
Followers
7
Runs
26
Players
6
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