Basic Speedrun Guide
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Basic Speedrun Guide
Updated 1 month ago by Ayeka

ClickPlay 2 is a very simple game to play and speedrun. This will be a quick guide to beating all the levels since a few are a but strange or missing information. I can edit this guide if any new information is found to be added.

Level 1: Starry Night

Click and drag the sun down the reveal the play button. You do not have to move the sun all the way to the bottom, a little over half way is enough to reveal the play button.

Level 2: Egg Spin

This level is completely luck based on top of having janky controls.

To beat the level you have to find the play button hidden inside of a egg, but you cannot spam click eggs to try to find it. Eggs have a small amount of time you have to be hovering over them before/after you click before they'll open, opening them too quickly will cause them either to not open at all, the wrong egg will open, or cause the correct egg to reclose, making you have to reopen it to beat the level.

You have ~7% chance of the play button in each egg and it's position is randomized every play.

Level 3: Ingredients

In this level you have to combine the circle and triangle together to create the play button. To do this you must switch on the lever to the machine, place one of the shapes, and place the other shape inside. If you place the circle in first, you may place the second shape in ~4 frames before the circle has completely disappeared for the fastest time.

Level 4: Mikado

All you have to do is click the sticks in the order they are stacked on top of each other. You can double click the last stick where the play button is under it to save some time.

Level 5: Who's Hat

You have to match the hat to the item each circle is holding. The order will always be the same. To solve the level, In reading order press the circles 0, 1, 2, then 3 times.

Level 6: Boxed In

This level requires you to move a box around and fill it with corners to create a play button. To do this optimally just click the box once, move the right 2 corners down, the click the box 4 more times, then move the last two corners down.

If you move the box too quickly before the corners can fully fall, they will miss the box and a restart will be required, the box can be moved the frame the corners stop falling downwards.

Level 7: Lap Star

You have to collect all the stars using the car to complete this level. Clicking on the car once to start it's movement, and clicking anywhere on the screen and holding to turn it.

Placing your mouse in the center of the screen while you turn the car can allow you to instantly press the play button upon the last stars collection.

Level 8: High Voltage

Click and hold on the screws in each corner to remove them, once all the screws are removed rotate the four corners to create a play button.

The rotations will be the same every time, and in reading order they are 3 2 1 2.

Level 9: Ropey Rookies

Click and drag each rope to move to the top of the screen to hit the play button.

It is possible to go straight from the third rope to the play button, but the timing and movement is a bit precise, not bad after practice.

Level 10: Jumpin' Ride

You must click the car the start it moving, then click anywhere on the screen to hop the car over the spikes to win.

Level 11: Ballbuster

Pump the pump up and down until the ball explodes, release a play button. It will begin bouncing around the level in a predeterministic pattern. I like the place my mouse a bit to the down right of the pumps top lip as the ball passes over that area twice quite quickly.

Note: The ball is moving fast enough that it is possible that the play button can pass over your mouse before the game can register you clicking the play button, causing the level not to complete.

Level 12: Boombastic

Immediately press the bomb as soon as possible to start the countdown as this level is fixed to the speed the bomb can explode. You need to position the bomb so it explodes as it is hovering around the box in the bottom right to reveal the play button.

The easiest way of doing this is to have to bomb make a full trip to the right, looping around the screen back to the left. Then having the 3 top most arrows in the right most column pointing downwards, a having the bottom left most arrow pointing left. If done right the box should explode every time.

Level 13: Round'n'Round

Alternate between -2 and +3 and fast as you can. You can place you mouse in the center during the final spin to click the play button as soon as possible.

Level 14: Round the Bend

The ball moves to where you click, moving the ball into the grass causes it to reset. You must get the ball into the hole in 4 clicks. Taking corners as tight as possible will make this much easier.

Level 15: Head Bopping

The play button will fall into the water at a random position. The beak of the duck must hit the water exactly where you saw the play button fall.

Level 16: Break In

The password of the vault will be randomized each time based on whatever time appears on the clock in 24 hour time, using the window to know if it's am or pm, a moon being am and a sun being pm. All possible times are 0015, 0315, 1215, 1515. I recommend just going for 0015 or 1215 depending on the window as the other two seem to be a lot more rare from my testing.

Note: There is a known glitch to instantly finish the level as soon as you click the submit button on the vault itself (Which I got in my 2:20 WR.) But how to do this glitch consistently is currently unknown, but it does save time if it happens.

Level 17: Drop zone

Click to release bomb to destroy the buildings. There is a delay between when you can release bombs. Optimally you'll be finishing on the middle building coming from the left.

Level 18: Bouncy Bounce

The ball cycles through symbols every time it bounces and you must have it land on the play button it win. The mouse icon in the top middle tells you when you can interact with the ball. The fastest way of completing this is to wait until you can interact with the ball, then do a single small bounce. The order is always the same so the ball will always be 1 bounce away from completion.

Level 19: Meaw Meaw

Click on the cats in order to win, the position of the cats will be randomized each time but the order will always remain the same. The cats must be pressed in Alphabetical (Ali, Ba, Cat, Dan, Elsa, Fin. )

Level 20: Eyes Open Wide

Your goal is to open all the eyes. Clicking an eye will open/close other eyes. To solve it just click Bottom Right, Bottom Left, Top Left, then Top Right.

Level 21: Piece Me Together

Each corner of the play bottom moves at a different speed. To solve the level click the buttons quickly from slowest moving to fastest to fill in the button. To get this every time click Bottom Right, Top Right, Bottom Left, then Top Left.

Level 22: Humpty's Fall

Block the Sun by dragging the cloud in front of it to get Humpty to take off his sunglasses, then poke him in the eye until he dies.

Level 23: Happy Hour

Swap the Bottles until the first letter of each word spells PLAY. The clicking order will always be: 1 3 1 3

Level 24: Penguin Bowling

This is the last level, you have to jump over all the balls then click the play button rolling in from the left to win. You should buffer a jump going into this level to make it over the first ball to be most optimal as they start getting sent at you immediately upon level transition.

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