In my personal experience, main time loss on longer categories comes from stalling a lot on desicion making process. All of that comes from the lack of information about the board, since generally only 2 main rules are applied in order to fill cells ("break" the 3 consecutive colors and fill the rest of the colors in the row/column), similarity between rows is actually very inconvenient and situational concept to use in a run.
Soooo... what if there's a new way to get correct information about the board? Since the game itself is based purely on math, probably it has some undiscovered invariant (perhaps, a hidden rule would be more understandable), which can reduce the run time significantly.
If we use the "gamba" strategy (just putting random colors in the cells, hoping to solve the board correctly), high 0:3X on 12x12 and mid 0:2X on 10x10 is unlikely, but technically possible because there's no time spent on calculations. We can actually get to those times without having luck involved if a new rule is found.
I think this is a good idea! I've thought of this before but never actually went into the process of looking. If you have discord you could friend me an we can try to discuss it!
From this point on, runs submitted to the No Eye leaderboards should disable the hint icon. This is because when you have it on and you place a wrong tile, the Eye will jump a bit aiding you even when you didn't click it. Sorry for the inconvenice. Runs submitted prior to this post will remain on th