New Timing System
Deleted
1 year ago
United States

Sorry, I forgot clipchamp removed shared videos.

This is another piece of evidence I found: Although the timer matches the ingame timer at 18.9, it's 0.2 behind by level 2. From the beginning to the end of level 2, Michael's timer takes 27.02, while the ingame timer is obviously not that.

Similarly, level 9 takes about 15.5 seconds. The amount of time passed in Michaels timer is 15.2 seconds. There is a slight discrepancy here...

Interpret it as you want, but after level 1 the two timers don't match.

CAKEC0DER, Luis_sm, and
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Hong Kong

Keep in mind - 12.96 isn't easily achieved either. It depends on how fast you go through the menu. Even if every individual level being fully optimised, if you don't go through the menu transitioning fast enough, it's still going to be slower than some runs.

With that stated, just another thing to help people get faster times - exterior autoclickers could slow this down due to lag, it's best to either do it manually or package it.

And if the timer, for some reason, livesplits isn't trustworthy, the weirdest proving method is by 'timing the timer'. With that said, we all need to acknowledge that livesplits timing method is janky and has two modes - in-game and real-time, which is also what happens to be a speedrun.com selection thing. That's another thing, hope this helps (and maybe helps future speedrunners achieve faster times)

Luis_sm, Swskrei, and
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Hong Kong

Oh and, yeah I don't care about that number one spot anymore after it's there. All I'm saying is if the truth is really so that they're faster... yeah.

Luis_sm and
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United States

I definitely agree that load times are needed for a perfect run. Only, they aren't really a measure of skill rather than how good your computer or autoclicker is.

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and Luis_sm like this
United States

As to what I was saying earlier, less time passes in Michaels timer than the ingame timer. I understand that Appel's timer is far from perfect, but if its used for level runs I don't see why it should be used for FG%. (as in added up with load times) If we really wanted to time our runs perfectly we would use an out of game timer for every category.

At this point getting the world record means getting extremely lucky with your timer. That isn't something thats fair or beneficial for the community.

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and Luis_sm like this

I agree with the new timing method. Doing the sum off all the split times and then adding the 12.96 seconds that are spent in the loading screen. But i don't know if everyone would agree to it.

And with the topic about DapperScratcher's and Michael's runs.

I always thinked that Michael's runs are all kinda benefited by the lack of lag. Because Michael Chan has a very good computer (i suppose) his run have a lot of less lag.

Definitely putting him in advantage to other runners.

For the moment i will not say anything more until everybody says their opinion. To be able to make a more precise opinion on this topic.

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Oh, and about, autoclickers. I tested them to see the result and it doesn't result in perfect load times. Some of the clicks aren't registered so it mostly slower by around 2 frames than a perfect loadtime. So probably DapperScratcher hasn't used an autoclicker.

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And the last. But not least fact that i know. Is that Scratch games actually run at around 31 FPS instead of 30FPS. But the timer is coded to be at 30FPS. So, the reason why out-game timers always display a little less than the ingame timer is probably that.

For example, you can look that, in every run using Livesplit, when you touch the flag in level 1. The timer puts around 18.73 and around that. Instead of 18.9.

I just mention this for giving more knowledge about the topic of the ingame / outgame timer.

CAKEC0DER and
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United States

Those problems aren't as important because they'll only slow you down by a few frames.

For load times, not everyone gets perfect load times. Using 12.96 as the standard is an easy way to get a good time if somebody is really bad at load times. I don't use an autoclicker; I use my touchpad and press down until the next level loads. It'll be pretty hard to calculate load times if a run makes a mistake...

CAKEC0DER, Luis_sm, and
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United States

Unfortunately, the majority of the mods have nearly left the community... @sushisrx desired me to be a mod (Probably not the best choice, considering my computer) but there aren't enough mods online to do that anyways!

Another thing I was considering is if the player should pause between each run, perhaps to verify that nothing... suspicious was happening. I still think people should attempt the current version of FG%, just in case we decide to change the system again.

Luis_sm likes this

@Sir_Farcelot yeah i think we could do a community vote. But i will wait until more mods find out this forum and say their opinions.

The only problem, is that, Kanuburgetz, Chiken_11 and sushisrx aren't very online.

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And, the biggest problem of this, is that, as @Swskrei mentioned, most of the mods have left the community, and the biggest porblem is, THAT WE CAN'T EVEN ADD ANY MODS!

So, as a current moderator, only Super-Moderators can add more mods, and the Super-Moderators are Chiken_11 and sushisrx. Which left the community. So, we need to contact with them to tell their opinion about this / Add more mods.

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United States

@sushisrx was the person who suggested having me be a mod, but for some reason he didn't do it. @Chiken_11 is actually online today! I was about to say a few months, but I apologize for assuming you (if you respond) weren't online.

Edited by the author 1 year ago
Luis_sm likes this
United States

@Luis_sm, is it possible to actually make a NEW Appel speedrun page to fix @Swskrei's moderator suggestion? I think that he is perfectly capable of being a moderator as I've seen in his own speedrunninng page and believe that he's poses all the virtues needed for the job. Also, if @kanuburgetz, @Chiken_11, and @sushisrx aren't always online, you can add them in as moderators along with the newer ones. The runs might be a problem but you could ask all the users to add their older runs to the newer version. Another idea to this problem is to contact the main mods and ask if there can be more, to fix the speedrunning dilemma.

Anyways, thanks for reading

Chiken_11 and Luis_sm like this
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New Standards of Proof

Due to a recent cheating situation, I feel that top runs should have more proof.

  1. Any top 10 full game runs now needs a video of at least 20 minutes of attempts submitted along with it.

  2. any top 50% individual level submission now must have the replay code in the description or, if it's too lo

2 months ago
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