print("Hello, World!")
10 months ago
Ukraine

Hello, World!

skorostt likes this
Russia

Ivanych gandon

Łódzkie, Poland

-- DataStoreService to handle data saving/loading

local DataStoreService = game:GetService("DataStoreService")

local playerData = DataStoreService:GetDataStore("PlayerData")

-- Function to handle player joining

game.Players.PlayerAdded:Connect(function(player)

-- Create a leaderstats folder to hold player data

local leaderstats = Instance.new("Folder")

leaderstats.Name = "leaderstats"

leaderstats.Parent = player



-- Create a currency value to hold player's coins

local coins = Instance.new("IntValue")

coins.Name = "Coins"

coins.Parent = leaderstats



-- Load player data from DataStore

local success, data = pcall(function()

    return playerData:GetAsync(player.UserId)

end)



-- Check if data was successfully retrieved

if success and data then

    coins.Value = data.Coins or 0

else

    -- Default value if no data is found or retrieval failed

    coins.Value = 0

end

end)

-- Function to handle player leaving

game.Players.PlayerRemoving:Connect(function(player)

-- Get the player's data to save

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats then

    local coins = leaderstats:FindFirstChild("Coins")

    if coins then

        -- Save player data to DataStore

        local success, err = pcall(function()

            playerData:SetAsync(player.UserId, {

                Coins = coins.Value

            })

        end)

        -- Error handling

        if not success then

            warn("Failed to save data for player " .. player.Name .. ": " .. err)

        end

    end

end

end)

-- Function to periodically save data for all players

while true do

wait(60) -- Save data every 1 minute

for _, player in pairs(game.Players:GetPlayers()) do

    -- Get the player's data to save

    local leaderstats = player:FindFirstChild("leaderstats")

    if leaderstats then

        local coins = leaderstats:FindFirstChild("Coins")

        if coins then

            -- Save player data to DataStore

            local success, err = pcall(function()

                playerData:SetAsync(player.UserId, {

                    Coins = coins.Value

                })

            end)

            -- Error handling

            if not success then

                warn("Failed to save data for player " .. player.Name .. ": " .. err)

            end

        end

    end

end

end

Russia

Go naxuy

PROGUM1234
Any/All, He/Him, She/Her, They/Them, It/Its
9 months ago

hhhh

PROGUM1234
Any/All, He/Him, She/Her, They/Them, It/Its
9 months ago

bbbb

äctüällÿ shüt lüh fück üp hölÿ shït döwngrädëd mf

PROGUM1234
Any/All, He/Him, She/Her, They/Them, It/Its
9 months ago

next person to speak here is gay and heavily autistic

png69 and KalvishLV like this
New Zealand
VerifierMichaelMaestro
He/Him, She/Her, They/Them
9 months ago

yea

skorostt likes this
Ind​ianapolis, IN, USA

these randoms

skorostt likes this
Russia
Deleted by the author
Ukraine

isle

skorostt likes this
Russia
Deleted by the author
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