First I need to say that doom speedrunning community is one of oldest in existence and amount of runs done on IWADs (ones that you can find here) is bigger than couple of thousands in different categories, including ILs, TASes, episode runs etc. Ofcource it is impossible to port all that into sr.com without turning it into complete mess. So why creating doom series on sr.com? It is very simple - to provide RTA competetion for most known doom games and to show what game is capable of. Normally doom is about demos, that's how it was/is/will be , but that doesn't mean that those who just want to run game semi-casually (or not entirely seriously) have no chances of appearing on any sorts of leaderboards. That's why we created series page.
!!!!!!!!! Where to find all those thousands of demos? There is one big archive right here - doomedsda.us - it is being updated every monday. Please note, that DSDA is an archive and not leaderboards, so it has all times for every map, which were ever made and sent there. Also I'd recommend joining doomworld.com forums, for all recent activity inside community. There is also a discord where some people are discussing mapping, runs and stuff - https://discord.gg/zNxGGKQ !!!!!!!!!!
This thread is created for main discussions and questions that you have. Feel free to ask anything here.
When I was a noob, I ran the game with Chocolate Doom. Also, if a beginner, start listening to pro runners > #Doom on SpeedRunsLive IRC. PRBoom+ helped me record my speedruns and still get a degree of accuracy that I needed. http://customwritingcompany.com/ write a custom review on a speedrun
@fireboy and watergirl I'm looking to potentially get into doom speedrunning and curious about the exact requirements for an official run. I see stuff on speedrun.com mentioning supported source ports and whatnot, but at the same time the doom wikis seem to mention the compet-n ruleset which only allows original executables. Is there a concrete set of official requirements anywhere?
@fnaf world This particular forum doesn't seem very active, but I'll ask anyway. I've chosen PRBoom+ as my preferred port (since GZDoom fixes certain glitches used in speedrunning). Given the extensive customization options, I'm curious what is considered a legitimate run.
It's fascinating to see how the Doom speedrunning community has evolved over the years. The dedication to documenting all those runs certainly highlights the passion that fans have for the game. I love the idea of creating a series on sr.com to showcase both competitive and semi-casual runs. It opens the door for more players to engage, much like how games like @Funny Shooter 2 bring unique twists to traditional formats.
I totally agree with your points about how unique the Doom speedrunning community is—there’s such a wealth of history and dedication. Personally, I’ve always admired the skill involved, even though I’m more into quick-reflex games. If anyone wants a fun way to practice fast reactions, I’d honestly suggest trying @Slope Game—it’s addictive and helped me appreciate just how tough these speedruns can be! Thanks for sharing the DSDA archive, too.