Attack when wounded, the timer will pause, resulting in a constant spawn spawn bullets. (Unfortunately, it only works when fighting a boss in level 5)
Keep holding the start button down and the game will run exactly 1 frame. (Not available in the JP version.)
I would look at the position of certain objects in the moments before the game paused, Figure out how many frames I should move or how many frames I have to wait.
-- The first boss in level 5
I saw the glitches of boss standing still in someone else's video. I don't know who found them.
(Maybe the problem is that the bullet is blocked as soon as it appears?)
-- Clone
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Pause the game repeatedly until I hear her appear.
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Attack to the right, using the pause strategy to wait for the bullet to reach the desired location.
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Attack to the left and resume running the game, causing a glitch at the time of the attack.
-- The final boss
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When approaching the boss, pause the game and observe the witch's hat and the boss's tube.
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Use a pause strategy to wait for their imminent collision. (There are black pixels on the edges of the object.)
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Attack and resume running the game. (The forward and attack are performed simultaneously and only need to be accurate to 2 frames?)
(The above information comes from translation software)
受伤时进行攻击,定时器会暂停,导致不断的生成生成子弹。(很遗憾,只有在第五关跟boss战斗时有用)
持续按着start按键不松开,游戏会刚好运行1帧。(JP版本中不可用。)
我会在游戏暂停之前的瞬间,观察某些物体的位置,判断出我应该移动多少帧,或者要等待多少帧。
-- 第五关首个boss
我在别人视频里见到boss站立不动的小故障,不知道是谁发现的。
(问题可能在于子弹刚出现就被挡住?)
-- 克隆人
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重复暂停游戏,直到我听到她出现的声音。
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向右边攻击,使用暂停策略等待子弹到达指定位置。
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向左边攻击并恢复运行游戏,引发攻击时的小故障。
-- 最终boss
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在接近boss时暂停游戏,观察魔女的帽子和boss头上的管。
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使用暂停策略等待它们即将碰撞。(物体边缘有黑色像素。)
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攻击并恢复运行游戏。(前进和攻击同时进行,只需要精确到2帧?)