I think I'm going to make full world IL's to show off the route for this category. This will not be for leaderboard submissions but will serve as an asset for the route.
I'm also making a change in world 1. We can just wait until 1-A to get the fireflower. The only time we will need a reserve is for the world 2 boss and we will have an autoscroller before him. The idea of hoping for a fireflower in 1-Tower will still apply though. I timed it and you lose approximately 1 RTA second from not having fireballs.
Nice. Also, one note on 6-3. Waiting for the cycle instead of damage boosting is faster by 1 IGT second overall. 6-3 w/ damage boost: 367 6-3 w/o damage boost : 365 An optimal fire flower pick would cost arouund 2.5-3 IGT (maybe more).
I'm about to do a world 1 run displaying the all levels route for youtube.
@LightOfEon compared to greenalink's segmented 100% run my all levels 1-1 was roughly 4.5-5 minutes faster. That is already a very notable time difference.
I'm sorry, I've been inactive in this forum thread. My laptop screen cracked and I'm in the process of getting it fixed.
There's a lot of things I saw. I'll try to name off a couple before I head off to work.
6-2 Pipe Skip: I've never seen that, and by the looks of it, it's extremely hard to time with the flying blocks. You're very lucky that everything in this game is on a spawn cycle instead of a universal cycle. That trick is hard and the universal backup is to just enter the pipe. There's not a ton of time loss for entering the Pipe.
1-4 Flower: I only say to grab that flower because chances are, anybody will get hit in W2 before the autoscroller comes up.
Looking @koffingrockz W1 IW:
1-1 Stair strategy is perfect. 1-2 You should use the R button at the beginning all the way until you see the second coin. 1-3 Looks perfect. 1-Tower You should be in the launching pipe by the end of 460 for a perfect launch. With how you were able to optimize the Bowser JR fight, you could finish the level by 451. 1-4 Looks perfect. 1-5 Is hard to optimize, and it's all a preference on how it's run. NICE SAVE Kappa 1-A Has it been tested to be faster IRT to skip the pipe going to the second coin? 1-Castle Looks perfect
That's all I have time to write for now
I want to note in 1-Tower the cycle for crushers changes for some stupid reason when you get a powerup. I guess because it's offscreen it keeps going when everything else stops.
I'd actually like to argue against that 1-Tower, if I may.
Everything freezes in the level except the timer. Essentially, you lose 1 second IGT for grabbing any power-up due to the animation freezing everything except Mario's changing animation.
Obstacles that aren't enemies or "?" blocks are not on a spawn cycle, so the only time they're not moving is when you grab a power-up, which, as I said before, loses 1 second IGT.
So actually, excuse my mistake I made earlier, but you should still be in the launching pipe by the end of 459 on the timer, to finish the level effectively by 451 in IL times.
Even though it's faster IRT to open doors in the middle of them by just about a quarter of a second (boss doors half a second IRT), which still does cause a 450 ending time when done perfectly.
Earlier today, Twitch has that they are "implementing a 100 hour storage limit for Highlights & Uploads starting 4/19." There is a 2 month grace period for people with highlights on their channel to be able to download their highlig