We are going to try getting the IL records soon and can't quite pin down when we should actually cut the frames to get the final time. Using the current No Mercy record as an example, we can't seem to find a way to reach the same 10:37 time as was submitted utilizing that video. Cutting at various points including removing the entirety of the scoreboards, the time still comes out slower than what was submitted.
I figured just the loads (when the little logo shows in the corner) would be the mark to remove at but that turns up a time significantly slower. That's when it really should be removed, anyway, as the scoreboard is not part of the actual loading process and is part of the game.
Perhaps it was timed via demos?
Been distracted on doing more L4D2-related things but we've had two IL's capable of being submitted here waiting since I don't know what to do about timing. Figured I'd follow up...
The L4D2 leaderboards are using an easy loadless method now where we cut out the loading icon which is when true loading time happens. Just thought I'd mention, it'd be pretty easy to port here and stuff. Or something. Anything, really.
Hi everyone. As you have most likely heard by now, Twitch is imposing a 100 hour limit on highlight storage starting on April 19th. If you are over that limit on the 19th, Twitch will start deleting your highlights with the least views until you are under the limit. This means that a lot of old