On September 17, 2022 Slackanater did something amazing and uploaded his completion of Zelda II with no damage taken. Today, I'm calling in all the Heroes of Hyrule (Slackanator, Chromataclysm, do00d, or anyone up for the challenge) for the toughest Zelda II challenge, yet.
I want to see a MAX PERCENT, NO-DAMAGE run of Zelda II: The Adventure of Link to prove the existence of a TRUE warrior without equal. It's time for the Zelda fandom be put to the test!
Whoever completes this task and submits proof of their triumph will receive a $2,000 reward in US dollars via Paypal.
-MUST be streamed and VOD MUST be uploaded to any video/streaming platform -MUST follow speedrun.com Zelda II Game Rules and 100% all keys, 1CC Category Rules -All skills to 8-8-8, and items collected, however point bags are not necessary -No tool assist of ANY sort (any run on an emulator or VC will be investigated under extreme prejudice and suspicion). -2nd quest submissions are NOT allowed and will automatically disqualify the run. -Video proof must be provided in an email sent to ASAPsmash@yahoo.com -First come first serve for prize money.
Quick question. Just to be clear. Requirements are all magic and health squares as well as spells. How about skills to 8-8-8? This is not required in the 100% Category. Also would you require all keys to be picked up? I just want to be sure of the rules.
Lastly how about the extra lifes (Link Dolls) I think there are 6. also there are a few 500 point bags as well?
Link dolls included, point bags I'll give a pass on because points can be obtained arbitrarily through drops and XP.
Also let me be clear on glitch use. The run should follow all key rules so no major glitches or bypassing locked doors with glitches.
I have a few more quick questions about the rules. I know it has been stated that we should follow the 100% All Keys rules on speedrun.com but there are a few trick/glitches that I use in my run that are very slow and are not covered in the all keys category are they are just to slow for anyone to use. One is on the flying scull fish bridges. I take the time to kill a bunch of the fish as to fill the screen up with drops this will make it so the game cannot spawn more fish. I do this because there are times that the game can spawn fish in such a way that they shoot rocks at you from both directions and there are un dodgeable. Another trick I use through the run is to load screens multiple times to manipulate enemy spawns and to de-spawn enemies. These are not really covered in the rules as they take time speedrunners are not willing to lose. If you could clarify whether they are allowed that would be great.
I feel like All Keys rules do already allow this type if exploit. In particular, many runners are in the habit of skipping a doomknocker in order to prevent a bubble from spawning in Palace 4. When opportunity strikes, bots from the drippers in Palace 2 can cause a red iron knuckle and bubble to despawn. I think if, theoretically, a novice runner were to wait for the drippers to despawn the red IK for safety, or even use the jar farming strat in Slackanater's damageless route, this would be allowed per All Keys rules.
I've always felt like the 100% All Keys category was built and intended to be as glitch free as possible. But only in the sense of "massive and game breaking" glitches like Healer/Glitch Town. Almost every run on the leaderboard will have some kind of despawn glitch, or having a drop just cancel enemy spawns, ect. They have never been a problem within the rules and I doubt they ever will be. Especially for speedrunners as these despawns are always 100% RNG for us.
Manipulations can't be frowned upon anymore for 100AK. We manipulate everything we can within the games intended design. Rep Stabs to set up walks. Wall stabs to literally move spawns. We already do it, so it shouldn't be an issue.
Disclaimer: I'm not a mod, nor am I fully aware of any existing rulings, but I would imagine it to be okay. You aren't "breaking" the game or going "outside of the games intended play", in my opinion.