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Sigack and I have been working on a general glitch guide that tries to explain how and why they work. it's available on google docs here: https://docs.google.com/document/d/16Mxo096VXA_cqoZZqqSK7-3ZNbBxqvIM-_BJbXkrk58/edit?usp=sharing |
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(He/Him)
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Great job! Sorry I wasn't around to contribute like I had hoped to but y'all made a really solid guide and it's good to see everything in one place. I wasn't even aware of the timer-reset stuff for yolo and cat so now I get to grind out more runs to save the ~1s. Cat confirmed optimal for IGT. |
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No worries mate. Yeah I wasn't aware of the any% timer reset until I was watching ZZKer play the cat dlc and it just clicked. It's a bit of a pain to die 9 times at the start of each run, so if I ever get around to actually running the game again I think I'll give it a miss haha. |
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(He/Him, They/Them)
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Thanks for the work you've been doing recently. It's all pretty informative. |
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Something not on there: It should be noted that it is possible to use the triple jump method to do a double jump when you only have spider gloves but no jump boots. This is used in Extra Spicy 100%. Mario and I call it Extra Jump, but really it's just the same trick as triple jump but with only two jumps. |
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Hello my fellow runners, I made a video about it: I will also give you an explanation here though, in case you're too lazy to watch the video 😉 Here's how the glitch works: Now after you perform a mid-air (not just regular double jump from Spring Boots) you can keep jumping without having to land. There is one other problem except making in-game time unusable. I also give a short first idea about what might make the glitch work in the video, but it's mostly based on speculation and a gross oversimplification of the logic involved. |
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So I tried this out on Super Win the Game also, and it doesn't work if you enter in right away, but if you mess around in the select screen, I was able to get it on there. I've done it once, and haven't been able to do it since. I'm saying this because this may be possible on steam version now, and I tried it with no prevail, so maybe someone with more patience and time than me can make it. |
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Also, should we make a whole new category with RTA with this glitch? I mean that would make a true any%, and if any newcomers come in and look at "any% no infinite jumps", they might wonder where is JUST any%. I'd like to see mods comment about this and what they think about it. I think it should be, just so we can have a just any%, with no lag glitch or any crap like that, just straight any%. But RTA or IGT is debatable, I wouldn't mind either, but I'm leaning more toward RTA. This also raises the question whether we should have a 100% all glitches category, but I don't see this being a thing until we can find a crashless version of this glitch. |
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Oh wow, I didn't even think of testing it in Super Win the Game. About the Categories: At this point we could actually have a more fundamental debate about changing our timing method to RTA entirely. More on RTA timing. When would timing start? At first I thought this was obviousls, but I could imagine the following options: Alternatively we can also just ban the glitch entirely because of the crashes and leave everything as it is. 😉 |
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(He/Him, They/Them)
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Since we're straying from the opening post, I've made a thread for this discussion on the non-Steam forum: https://www.speedrun.com/yhtwtg/thread/xkxjq/ |
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SpontanicusSpontanicus likes this. |
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Sigack and I have updated the doc to include IJG. Sorry in advance, the explanation is quite complicated, but it's there for anyone interested. |
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