A couple of weeks ago Blasterpoard found a way to make a level end earlier by quitting the game just as the end level trigger is completed. Basically the game considers a chapter to be beaten the moment the final main quest is completed — even though the game would usually force you to wait a few seconds and then trigger an in game cinematic. This means that as soon as the main quest is completed, you can actually quit the chapter — thus skipping the in game cinematic — and proceed to the next chapter, which will now be unlocked.
So the question is: Should this be allowed?
Generally I dislike incorporating strange glitches into speedruns, which have basically nothing to do with how the game is played. But I can't really see why it should not be allowed, since glitches like these are usually always allowed in speedruns.
What are the pros of allowing this glitch?
What are the cons of allowing this glitch?
Here is what I am thinking at the moment: Basically I think we should define the completion of the main question trigger (when your heroes become invulnerable) to be the end of a chapter. That would not force us to change anything about the existing IL runs — except that they have to be retimed. It would also not change much about the campaign runs, if we choose to consider all time in between levels to be "loading times" — it would thus only affect RTA. It does mean though, that the in game timer at the end of a chapter becomes worthless.
And remember, if we do not allow make this change, then we will be forced to deal with the that alternative end-chapter-glitches, which are far more inconsistent and annoying to pull off.
What do you guys think?
|MicroElfMicroElf and ROMaster2ROMaster2 like this.|