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Full Game Leaderboard
Level Leaderboard
All
Orc 01: Zul'dare
Orc 02: Raid at Hillsbrad
Orc 03: Southshore
Orc 04: Assault on Hillsbrad
Orc 05: Tol Barad
Orc 06: The Badlands
Orc 07: The Fall of Stromgarde
Orc 08: The Runestone at Caer Darrow
Orc 09: The Razing of Tyr's Hand
Orc 10: The Destruction of Stratholme
Orc 11: The Dead Rise as Quel'Thalas Falls
Orc 12: The Tomb of Sargeras
Orc 13: The Siege of Dalaran
Orc 14: The Fall of Lordaeron
Human 01: Hillsbrad
Human 02: Ambush at Tarren Mill
Human 03: Southshore
Human 04: Attack on Zul'dare
Human 05: Tol Barad
Human 06: Dun Algaz
Human 07: Grim Batol
Human 08: Tyr's Hand
Human 09: The Battle at Darrowmere
Human 10: The Prisoners
Human 11: Betrayal and the Destruction of Alterac
Human 12: The Battle at Crestfall
Human 13: Assault on Blackrock Spire
Human 14: The Great Portal
(He/Him, They/Them)
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I noticed that there's an option to disable fog of war. I assume that you're not allowed to do that, but we don't seem to have any rules. Can we all agree to at least add one to prohibit that? Another question is whether we want to allow save/resume mid-run for IL. I'd be inclined against it, but I know some RTS speedrunning communities allow it. Potential rules: - Fog of War must not be disabled. Any thoughts? |
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(He/Him)
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Fog of War and No Fog as separate categories? For IL's maybe no saves, but for a full game I would say allow saves created during RTA, as some people may save during the later half of the game. |
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(He/Him, They/Them)
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That would be reasonable. Maybe we could also explicitly mention that using the "War2Combat" client (a version of BNE that's been slightly modified for portability, but plays the same) is allowed. (I think several of the currently-posted runs use it, including mine.) |
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(He/Him, They/Them)
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@ZPR observed that the game only seems to check objectives every ~2.6s. This suggests that including milliseconds would be silly, since all times would be fall on one of these intervals if timed correctly. Although this assumes the game is consistently played at maximum speed, which is apparently not always true. Some other links: |
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(He/Him, They/Them)
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I've added "Fog of War" (Enabled/Disabled) as an optional field on all runs. It probably doesn't need to be a separate category at this point. |
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(He/Him, They/Them)
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I'm going to add the following rules text for Tides of Darkness and Beyond the Dark Portal, based on these discussions and the set of runs we now have. Please let me know here or on Discord if you have any concerns and I'll be happy to discuss and make changes. --- Runs are measured in real time from the last frame before the (first) level appears, to the first frame after the (last) victory message appears. For Individual Level runs, this defines an upper bound on the duration the player had control. For Full Game runs, this includes loading times between levels. The "tigerlily" cheat code may be used to jump to a level to start an Individual Level run, but no cheat codes may be used during a run. You are not allowed to save and reload during Individual Level runs, but you are allowed to save and reload during Full Game runs. You may play at any speed, and you may change the game speed in the middle of a run. Runs are measured in seconds, not milliseconds, because victory conditions seem to be checked less often than once per second, even on Fastest speed. If Fog of War is disabled at any time during the run, the "Fog Disabled" option must be selected. The repackaged PC Battle.net Edition client "War2Combat" is allowed. |
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WatchmanWatchman
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Are speedruns from the WC2 game you can download on GOG.com allowed? It says it’s the battle.net edition and looks identical to the original |
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