Trick Shots Guide [updated 07/13/24]
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Trick Shots Guide [updated 07/13/24]
Updated 5 years ago by TheGreatestRoman

This written guide aims to provide a way to beat each of the buildings in Trick Shot Mode with the fewest troubles possible. Note that these strats are far from optimized regarding both time spent and convenience, however, this will hopefully change in the future. Due to possible hardware acceleration and other dependencies that have not been figured out yet, it is best for you to check some of these strats out in casual play before implementing them in runs. Also note that the buildings don’t appear in this order during gameplay, but totally randomized within each chapter. Building numbers can be found in the bottom right corner of the screen.

1 – aim for the top left plate

2 – aim for the leftmost spot when its plate starts ascending

3 – shoot the rightmost spot when it starts ascending

4 – just follow the title of the level (on a serious note, in these “item moving on a horizontal axis” type levels, aiming for when the item reaches the edge is probably a good way to learn timings)

5 – shoot the right plate as it turns over to the left side of the dot

6 – see building 3

7 – shoot the triangle in the middle that’s facing left, try aiming lower so as to not accidentally miss the plate, you’ll get used to these displacements later on

8 – try shooting the middle section of the block when it’s tilted a bit over 135 degrees (note: degrees are counted anti-clockwise and the default position is horizontal)

9 – try shooting when the blocks are closest to each other

10 – try shooting immediately as the topmost blocks are coming apart, timing is quite tight here and cycles can mess things up

11 – once again, just follow the title of the level

12 – wait a cycle, then shoot the leftmost plate when it starts descending

13 – try shooting when the plate is unobstructed

14 – aim for the leftmost spot

15 – aim for the leftmost spot of the top plate

16 – while the half-circle is facing you aka. the gondola, try shooting the leftmost plate as it’s ascending, while it’s still unobstructed by the ones below it

17 – aim for the rightmost spot at its highest point

18 – try shooting when the block is at one of its edge positions

19 – try shooting the middle section of the block when it’s at around 45 or 135 degrees, depending on which side you are at

20 – try aiming for the edge of the middle dot such as you don’t hit the dots below it, and pray (results can vary based on what item you get, which is, to a certain point, randomized)

21 – learn the timing

22 – try shooting a short time after the singular plate reaches one of the sides, as to hit the top half of the pair that’s coming right after

23 – try shooting the left- or rightmost plate while it’s ascending, but not yet at its peak

24 – shoot the middle section of the left block

25 – shoot the second-from-left section of the left block

26 – aim at the leftmost triangle with the chute (note: this is nowhere near an edge case and can be quite annoying)

27 – shoot the triangle when the item is unobstructed (aka. no dots crossing the path)

28 – try shooting the rightmost triangle the moment the moving one reaches the left edge

29 – a good spot to aim for the moving triangle is right next to the stationary one

30 – try aiming for a spot with the chute such as it is in the top right section of the circle, to generate enough momentum for the tumble

31 – aim at the leftmost triangle

32 – learn the timing, aiming for the middle is probably the easiest

33 – try shooting the right triangle as the hotdog formation is about to turn vertical

34 – essentially, the goal is to build up enough momentum to trigger the tumble by getting the plate to spin around, the way i do this is by aiming for a ricochet between two of the rightmost dots that would then lead to hitting one of the spots on the plate. this method however is probably the most unconsistent in this whole guide and is up to debate

35 – aim for the left-/rightmost spot while it’s unobstructed

36 – try shooting when the chute starts moving to the right

37 – learn the timing

38 – try activating the chute while it’s near its right edge, but not quite there yet (that would make you hit a lower plate)

39 – activate the top right chute

40 – try shooting when the X formation starts speeding up

41 – aim for the leftmost spot with the left chute (or the rightmost spot with the right chute, idk if that’s harder i never tried it)

42 – learn the timing

43 – learn the timing

44 – the correct angle of the block here should be around 15/105 when you shoot (im not sure), aim for the second section from the top

45 – try shooting the middle section of the right block when the plate is nearing its peak

46 – watch out, the plate moves on a half-elliptic course! try shooting the triangle immediately as the plate lands

47 – try shooting the middle section of the block when it’s at around 45 degrees and approximately at its peak, the timing here can be quite a pain in the ass to figure out

48 – try aiming at this exact joint point of the bricks https://i.imgur.com/XOqLdso.png

(alternatively, wait for the chute to pass the point when it's not aiming at the bottom plate anymore but also not completely on the left side yet. hard to explain, you can watch my 12:51 run for a demonstration)

49 – shoot the rightmost spot on the circular plate when it starts ascending

50 – activate the chute while it is in the rightmost position

51 – activate the chute while it’s horizontally pointing left

52 – learn the timing, ignore the chute

53 – aim for the right triangle

54 – shoot through the gap at the left to hit the block above (i wonder if this was intended)

55 – aim for one of the triangles at the bottom, or maybe second lowest

56 – try shooting the right triangle while it’s unobstructed (or the left one?)

57 – just wait for the opening to face you and shoot through it

58 – try shooting the top left triangle when it reaches its highest point

59 – shoot the top mid triangle

60 – try shooting the triangle when the moving portal reaches the topmost plate

61 – try shooting the rightmost portal as the triangles are approaching to obstruct it

62 – shoot the ceiling while the triangle is going towards the right, such as it gets right below you and you can get the treasure to bounce to the right and avoid all the portals

63 – aim at the topmost section of the right block

64 – activate the chute when it starts moving to the right (precise as hell)

65 – see building 13

66 – aim for the middle section of either top platform

67 – aim at the intersection between the right block's first two intersections from the left, or vice versa

68 – try shooting the triangle as it faces the opening (i can’t really describe it otherwise, sorry)

69 – try shooting the triangle while its shorter side is at 135 degrees (or a bit more possibly)

70 – try shooting the right triangle while its longer side is at 135 degrees (or a bit more possibly)

71 – try aiming at this exact joint point of the bricks https://i.imgur.com/3XG8TFE.png (hardware acceleration required?)

72 – shoot the stone just as the block is approaching to obstruct it

73 – aim for the moving triangle. “not immediately obvious” my ass

74 – aim for the moving triangle

75 – aim for the moving triangle as the plate starts ascending

76 – aim for the leftmost plate, ignore the chute

77 – aim at the left edge of the right dot

78 – aim for the bottom left triangle

79 – activate the chute when it starts moving to the right (precise as hell)

80 – no idea about the angle here…just learn the timing

81 – a consistent solution is shooting when the triangle reaches its leftmost rotation point, but it can be quite slow so...you decide

82 – aim for the left portal

83 – shoot one of the triangles such as it moves out of the way so you can hit the stone on the respective side freely

84 – shoot the triangle such as it moves out of the way so you can hit both stones freely, OR just wait for the triangle to be level with the plate and then shoot it

85 – try shooting the left portal while the moving triangle is approaching the right portal

86 – aim for the middle portal

87 – aim for the middle dot to hit the plate right after, ignore everything else

88 – aim for the top bucket, or, if you feel consistent enough, try bouncing off the dot to hit the plate

89 – aim for the left side of the middle triangle

90 – see building 89

91 – shoot the rightmost triangle as the plate starts descending

92 – try shooting the left portal as the stone is approaching to obstruct it

93 – aim at the left edge of the right dot

94 – try shooting between the second and third dot from the left

95 – see building 80 :/ im sorry

96 – aim at the left edge of the top right dot, or the other way around

97 – try cheesing this by aiming for the plate and “ignoring” the chute, or learn the timing which i so far have not been able to do

98 – try aiming at this intersection in the background pattern https://i.imgur.com/X4BOAec.png

99 – try shooting the left side of the triangle as it goes below 135 degrees

100 – learn the timing, basically you have to precisely “line up” all the plates for the tumble

101 – try shooting the rightmost plate as it’s approaching its peak

102 – try shooting the right chute while they are lined up

103 – aim for the very left edge of the top block, to skip the moving triangle

104 – try shooting the bottom chute as it’s going upwards to face the portal

Game stats
Followers
7
Runs
18
Players
5