Buckets: Optimizing Them to their Full Potential
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Buckets: Optimizing Them to their Full Potential
Updated 3 years ago by Backfire301

For this guide, I'm going to assume that you have a general understanding of how to use a bucket and skip towards the cool bits.

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1. full bucket stasis

a bucket, in general, can take up to 5 full mop hits. however, that's not entirely true. in fact, the true capacity of a bucket is actually 5 and close to half more mop hits.

to put it simply, lets say that a bucket has a 100% capacity and a mop fills up the bucket for about 21~24%. for this guide, i'll assume it to be 23%. so, 23 x 5 we get 115%, that means we cleaned at least 15% more with 5 mop hits from the bucket. this is assuming if every single mop hit is full to the entire 23%. however, if one of the 5 mop hits we don't use the full 23%, we can effectively save room for another full mop hit.

so for example lets say that you've done 4 full mop hits. that's 23 x 4 = 92%. so, for the next mop hit, we only cleaned 7%. that means there's at least 1% of capacity left inside the bucket, and since the bucket can clean your mop in full even if there's still only 1% left, we take up a total of 5 and a little bit more mop hits for one bucket. the amount cleaned isn't really that significant, but in a speedrun, any form of time save is going to be crucial, so implementing this strat in your runs will definitely improve your overall times.

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video below demonstrates this in better detail.

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currently no proper way to indicate the 7% for a mop is confirmed, mostly it's just a guessing game. however, if further experimentation is conducted, perhaps a proper indication of how dirty the mop needs to be for a bucket stasis can be obtained.

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2. Bucket Dumping Method

everyone knows that tripping over your buckets can lead to a mess, but there is a way to dump all the dirty water while not making a mess.

to do this, hold the dirty bucket over your head, jump, and dump the water when you're still mid air.

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note: when dumping the water, make sure you find a high enough ceiling to dump the water, otherwise it would still spill.

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there's another way of dumping the water without spilling, and that's by dumping the water while being in zero gravity conditions, which is only practical in maps such as zero-G therapy and gravity drive.

to my understanding, the way that the water spilling mechanic works is whenever a bucket is tripped, it detects for nearby floors or walls and spawns the blood all over the area. if so, that would mean that as long as the bucket is dumped in an area which has no nearby walls or floors, the water would go nowhere, hence not leaving a spill. as for the low ceiling problem, my guess is that it detects the ceiling as a floor or wall, but can't exactly dump water on the ceiling, so the water gets dumped on the ground instead.

this saves the time taken to bring buckets directly to the incinerator, especially when the incinerator is further away from your current location. with this method, you can just yeet the empty buckets one by one towards the incinerator like you would with a meatball. it also reduces the possibility for accidental bucket trips and taking time to clean up the mess made.

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these are all the discoveries made related to buckets. will update this guide once new discoveries has been made.

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