Comments
Texas, USAukoid11 months ago

You've gotta download an EB rom, the patch for the romhack, and a patcher. I don't think we can post links to those here but that's whatcha gotta google. :P

Texas, USAukoid11 months ago

Just to show what the inclusion of the RNG values looks like on my stream, here's a short clip:

I open the ram watch window in mGBA, input the first RNG value, window capture the ram watch window, and crop so that only values C through F are shown. This is all that needs to be done to show the stream what you're seeing as you play.

Texas, USAukoid11 months ago

After a discussion in the discord, we have concluded that the only real benefit to being able to watch the RNG ram values in real time (0x030007FC xxxx and 0x030007FE xxxx) is retroactive viewing for research purposes.

Therefore, until a way is discovered to take advantage of seeing the RNG advance in real time during runs (in a way that would alter the runner's decision making), having the values on screen is totally encouraged for emulated GBA runs in the name of figuring some more stuff out about how this version of the game operates under the hood.

Nobody wants to dedicate entire runthrough attempts to capturing the ram values if they're just gonna wind up being invalid for the leaderboard, and loading from savestates will often lead to inaccuracies, so for the time being this seems like the best course of action. We will be sure to update everyone as soon as we find something out and/or decide to reverse this decision.

Texas, USAukoid2 years ago

After looking through some more src leaderboard forums for different DS games, moderators for games with larger communities will either disallow emulators altogether or specify DeSmuME version 0.9.11 or later. Until any kind of testing is done with this game I'd like to also adopt this stipulation. Otherwise go ham. If anyone has questions let us know, I'm open to the idea of allowing other emulators if sufficient reasoning warrants it, but first someone has to actually take the plunge. ;p

Texas, USAukoid2 years ago

Ok so, if there really is interest in a DS category, like we've said I will totally create the board after I get a submission.

This is King Kong. I feel as though it would be counterintuitive to disallow emulation, but if at any time down the road we run into any issues between emu/console runs regarding accuracy (which I doubt will ever happen, but you never know i guess), we'll cross that bridge when we come to it.

In the meantime, I decided to look at a few popular DS speedruns to see what emulators they allow, and the general consensus is that Desmume is pretty reliable. Even if it isn't perfect, I know capture cards for DS are expensive--no one's gonna buy one just for Kong. Unless someone does. That would be pretty cool I guess.

So yeah, just use whatever the latest version is of Desmume is, unless there's another earlier version that's better. As a general rule I'd appreciate some kind of proof or indicator in-vod as to what emulator is being used and what version--maybe include the emulator window in your capture? We're pretty laid back as mods because this community is small but we've had cheaters in the past so if there's no indication in your vod your run will be subject to additional scrutiny in verification.

Whoever does a run first shoot me or Monka a dm. Have fun guys(: Also I'd love to see a TAS of any version of the game!

Texas, USAukoid3 years ago

The PSP is an older-gen console compared to the main consoles the game was initially designed for. The PSP also has really tiny discs that probably didn't fit much data on it, so the game needed to be condensed if they wanted to create that version.

There are no AI non-playable characters, a lot of the enemies and boss fights were cut out, and there are only 16 stages to be completed instead of 40. That's why the speedrun is so short. It's also pretty lame.

Texas, USAukoid3 years ago

Well, michael, I didn't expect you to out yourself on this but I'm not gonna stop you.

Texas, USAukoid3 years ago

FYI This has nothing to do with the spears% run that turned out to be illegitimate.

After doing attempts of the category I've learned how easy it is to accidentally fire the gun when you don't mean to. Emptying your mag during npc downtime is already allowed and recommended, but we also decided that it would make sense to allow runners to save, quit, and reload the stage from their last checkpoint in the event that they do accidentally fire the gun at an enemy or other interactable thing. This makes it to where you don't have to reset after one human error that's easy to make, and the run is still technically completed with only spears.

Hopefully this will make other people that are looking into our categories feel less daunted when they read the requirements of the run and do attempts of their own.

nocapson likes this
Texas, USAukoid3 years ago

I apologize for never fully auditing everyone's submitted runs. At this point, I've had to remove two illegitimate runs from the board for either falsifying their timer or breaking the rules of the category, and while I was taking a break from speedrunning last year they had to remove a mod from the leaderboards for rejecting legitimate runs and being immature with their power.

I never assumed that this speedgame would pick up in popularity, nor that people would be so desperate for world record times or high positions on this leaderboard that they would go out of their way to cheat. King Kong is an excellent game and a really cool speedrun and I pledge to no longer allow it to be tarnished by this behavior as this community grows.

Wumpty, Peglegs and 5 others like this
Texas, USAukoid3 years ago

I do like your thinking, however the specific reason why I went with no skips over glitchless or deathless is that fire skips and checkpoint skips are the two "big glitches" that affect the way the run is performed, and I think disallowing both as a pair makes the most sense.

Glitchless would beg the question, "well, what is a glitch?" and then it'd be a run that disallows almost everything that would be allowed in No Skips, such as grabbing levers without baiting spiders and even making the Rapids V-Rex fall through the floor. They affect the run negligibly but truly, as they are things that are unintended by the developers, but I felt them arbitrary to disallow since they aren't really "skips" that make any kind of dent. And deathless would just be any% without intentional deaths in Necropolis, Scorpions, The Wall, On Kong's Tracks, Swamps, and To Save Ann, but with fire skips being allowed, so the run ultimately wouldn't be all that different from any%. Plus, disallowing death skips brings back some consistency that's lost in any%, particularly in Scorpions and Swamps.

All of that being said, I am not against the idea of glitchless or deathless being added to the categories if you or someone else expressed interest in and started running them, but in my opinion No Skips the way I've laid it out would be more interesting to lower my time in. I mainly made it as something to do after I get a time in any% that I'm happy with. ๐Ÿ™ƒ

BTW props to you on your swift improvement! I look forward to what you'll accomplish in this game ๐Ÿ˜

Prophetblack likes this
Texas, USAukoid3 years ago

Inspired by Paper Mario TTYD's "Glitchless" category, I had the idea of creating a category that excludes the fire trick and checkpoint skips, purely in the name of variety and the possibility of a Truly Deathless speedrun of King Kong. I put the category up on the misc board along with the rules for which techniques are allowed and disallowed so that anyone who would like to attempt that version of the run before I do may do so. If it garners enough interest I'll consider moving it to the main board.

https://www.speedrun.com/pjkk/full_game#Any_No_Skips

Nuttycivicsi likes this
Texas, USAukoid3 years ago

First of all, if you haven't already done a The Log run, what the hell are you doing? https://www.speedrun.com/pjkk/The_Log

Second, seeing that after all this time we actually have some competition starting to stir, I took it upon myself to frame count each of the submissions of this IL. As a result, the position of your run on the board may have changed.

The unfortunate fact of the matter is that starting time from stage select and starting time from Chased by V-Rex fadeout in a full game run gives the latter an advantage of just over half a second (which also happened to be in my favor). So, I decided to make that "fade to black" the timing keypoint in the name of fairness. (On the 360 version, it's the moment "Loading" appears.)

Not a single runner on the The Log board has an accurate number on their on-screen timer. So, feel free to continue timing your run however you wish and submit it in video form so that I can do a frame count of my own and adjust the time down to the millisecond.

Have fun falling off of a log.

Texas, USAukoid3 years ago

Also worth noting are places where NOT to do this, as it'll mess up the game's sequence progression and ultimately cost you time.

  1. At the beginning of "To Save Ann," I tried swimming ultrafast and Ann wound up somehow being eaten by the V-Rex. ^^^EDIT: DO THIS. The checkpoint skip from the Ann death saves you time over doing the stage normally. I don't know why.

  2. At the beginning of "Call Kong," I accidentally ran so fast past the zone that triggers the V-Rex that it never spawned, so I had to backtrack in order to activate it.

I'll add more as we figure more of these out. In the meantime, enjoy the free timesave. (:

nocapson and Peglegs like this
Texas, USAukoid3 years ago

holding the analog stick forward is what we're all used to, but holding the analog stick diagonally to get to where you're going is s i g n i f i c a n t l y faster. swimming in water, walking through tall grass, anywhere.

the latter half of my new PB showcases this, including my realization that it's true. check "the cave." i golded the stage by almost 10 seconds.

Texas, USAukoid5 years ago

multi-segment is only really useful in halloween hack if you're doing rng manipulation, but since dying to andonuts is a softlock we felt that hard resets should be allowed

thread: EarthBound
Texas, USAukoid6 years ago

as far as we know the practice rom is a work in progress, and iirc when it's finished it'll probably only work with the sd2snes flash cart? but i might be wrong on that

thread: EarthBound
Texas, USAukoid6 years ago

I'll say forever that Glitchless is probably the way to go if you want to get comfortable with the way the game feels. Unfortunately it's a longer category but you get to experience the full game and learn all the movement tech, and there's no need to perfect any fancy-schmancy tricks, glitches, or anything like that. (Boogey% is just the first quarter of the full glitchless run, it covers the basics as well like despawning and stutter-stepping)

FONR likes this
thread: EarthBound
Texas, USAukoid6 years ago

haha my bad, looked into it further and you're right. i could have sworn it did come out and i feel like i remember it coming out and having been on wii vc very briefly or something (?), but i probably watched videos on custom wads as a kid and thought they were real :P

thread: EarthBound
Texas, USAukoid6 years ago

It did come out on WiiVC though

Texas, USAukoid6 years ago

lmao im pretty sure flare only added the log to the level leaderboard as a joke, but i don't think we need an actual IL board

About ukoid
Joined
8 years ago
Online
9 months ago
Runs
80
Games run
EarthBound
EarthBound
Last run 1 year ago
24
Runs
Peter Jackson's King Kong
Peter Jackson's King Kong
Last run 3 years ago
21
Runs
MOTHER (EarthBound Beginnings)
MOTHER (EarthBound Beginnings)
Last run 9 months ago
12
Runs
Luigi's Mansion
Luigi's Mansion
Last run 2 years ago
5
Runs
Undertale
Undertale
Last run 7 years ago
4
Runs
Little Red Hood
Little Red Hood
Last run 5 years ago
4
Runs
EarthBound: The Halloween Hack
EarthBound: The Halloween Hack
Last run 7 years ago
3
Runs
Pringles
Pringles
Last run 5 years ago
3
Runs
Games followed
EarthBound
EarthBound
Last visit 11 months ago
3,677
visits
Peter Jackson's King Kong
Peter Jackson's King Kong
Last visit 11 months ago
1,325
visits
MOTHER (EarthBound Beginnings)
MOTHER (EarthBound Beginnings)
Last visit 9 months ago
477
visits
EarthBound: The Halloween Hack
EarthBound: The Halloween Hack
Last visit 11 months ago
331
visits
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Last visit 11 months ago
287
visits
Little Red Hood
Little Red Hood
Last visit 2 years ago
136
visits
Luigi's Mansion
Luigi's Mansion
Last visit 2 years ago
64
visits
Pringles
Pringles
Last visit 2 years ago
55
visits
Games moderated
MOTHER (EarthBound Beginnings)
MOTHER (EarthBound Beginnings)
Last action 9 months ago
27
actions
Peter Jackson's King Kong
Peter Jackson's King Kong
Last action 3 years ago
27
actions
Little Red Hood
Little Red Hood
Last action 5 years ago
8
actions
EarthBound: The Halloween Hack
EarthBound: The Halloween Hack
Last action 7 years ago
7
actions