you need to shoot an arrow at a specific area where it will bounce off and hit the explosive barrels.
wedge yourself up in the door and copy the shooting angle from one of the current top runs. you should be able to get a feel for the area to aim for after some practice.
sorry i dont have the audio for that run. sometimes geforce replay just wouldnt have audio. if ever start playing again ill make sure to use obs.
does the experience bar still work when the master server is down? because i dont think that should be a requirement.
that melon spin technique is pretty smart though as long as u can confirm its exactly 60bpm and wont go out of sync for any reason, it should work fine. good work!
ok i made one if anyone wants to join heres a permanant link https://discord.gg/zgEdJKb
is there a discord where fast ball racer boys are hiding or should i make one
hi , sorry for the crappy footage shadowplay doesnt like me recording for long times and it freezes near the end almost every time :s . i can assure you that it wasnt cheated and i have no interest in cheating and ill make sure to record with something else on prism next time. i did ask jezs about it at the time and he seemed to think it was ok but i understand if you guys want to remove it now. I actually got a much better time on this before but my hard drive was full so rip that.
as for fps related inconsistancies, one thing i've noticed is with extremely low framerates some positions get skipped and you can teleport past thin triggers like in khromidro level 2. also some moving platforms can be launched off with sudden fps drops or freezes just spam switch between fullscreen and windowed to see some of these effects. oh and the strength of grabbers and pushers definetly changes based on framerate. when compairing 60fps to 60-200fps i havnt been able to find any differences though.
any suggestions on what i can record with that wont give me fps drops?
added the rule: "You must enter a finish hole for every level possible excluding bonus."
This means CLF is legal but skipping levels with deaths is not.
Sorry for rejecting old times. Please resubmit to the pre v2 board.
Remember you have 2 lives, so you need to die 6 times and wait for the respawn screen to go away which takes more than 30+ seconds. Are then any levels that take that long?
CLF doesn't seem like an issue either other than version issues.
I will add rules defining the timing now that im a mod.
Should the rules change on game versions? As of now, any runs submitted before recent-ish updates don't have the Start-Go bs at the beginning of each level and I don't think its possible to play on older versions.
Also, should there be rules on frame limiting? It can give some large boosts.