I'm not sure if this is already known, and it doesn't seem like a huge exploit since you are still locked in the machine's room, but I found that if you trash an item in your inventory it will be replaced with Erase-99, before interacting with the machine.
Thanks. I appreciate the info. I'm not a programmer nor hacker, but just toying around with the idea of further exploring this glitch to see if it could result in something more than the gold variable being touched when it occurs.
I see some references made to this glitch "may or may not work on your playthrough"- is that because of this same translation bug/issue? Or is it due to the hardware emulation maybe not being accurate enough to the original hardware? Or is it just because it's based on a random seed and will happen both on normal SNES hardware and emulators?
Just curious if anyone knows who originally found this bug where you can exploit the engine to get a ton of money using the Kustera switch glitch?
Seems like a fun exploit that might have some potential for further exploiting if it touches any other part of the code in the game, or if it can effect other death warp/hardware reset exploits.
Not sure myself, just throwing it out there.
Jogurt%
edit: Rules: Get a full party equipped with the Yogurt Ring.
Thanks for your reply.
One of the other idiosyncrasies of the engine I noticed is that the bullets originates from behind the gun, toward the player character's chest area.
Also if you jump and hit a wall and fall, there's no hit-stun like there is when you bump into an enemy and fall, so you can press A to stand up immediately after the fall animation triggers.
I haven't read up on strategies, but from what I've been noticing myself after a few weeks of play are the following.
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Only 2 enemies can be spawned at the same time in any room. I can't verify this for sure, but I'm sure somewhere in a strategy guide, this is mentioned.
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There seems to be some random element to which the enemies are spawned. I had a few funs where I had 4+ critters spawn all in nearly the same x coordinate on the screen.
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The player's gun sprite flashes at different speeds and different colors. On the surface, this appears to only be an artifact of the game engine's sprite rendering logic, but may be tied to something else non-trivial. It appears to have some significance in relation to enemy spawns. Still need to do some research on this.
My suspicion is that the emulator may even lag behind a little bit (maybe not noticeably) but I haven't been able to prove this. It may be best to have the PC set up as a streaming station with a video feed in from the NES hardware. I also assume this has been talked about before at length in the general speedrun forums/discord, but again I haven't spent time looking for comments on this which is my next task.
I have a few other observations that I'll post in a follow-up.
All-
Very pleased to see more Xenophobe speedrunners.
That is all. :)
-slimehunter
Sorry, I just got back into speedrunning (my job took over my life for a while). Glad to see your run. Let me know if you need anything else. Thanks!
By the way, just let me know if I'm getting annoying and I'll stop.
Today we visited Amaboss and were surprised to see a familiar face... https://imgur.com/a/eRKFVfo
My GF has been doing some sketches as I play. It occurred to us that the combo of Vulcangun + LoinCloth + CowboyHat + SpdShoes Ray has equipped probably looks really weird. https://imgur.com/a/eXwb24Q https://imgur.com/a/Ci2fSdB
Hello. I'm relatively new to speed running, but I've been playing games since about 1989, and I think this scene is awesome. I'm a somewhat private person, but I'm willing to branch out for something fun like streaming run attempts.