Comments
shaggy218 years ago

I tried going through the door like that and had no luck.. I also, just for info gathering did that setup but left out the sidehop when approaching the hallway, did the rest the same and... it didn't suck me up like it would if I was late.. so I guess if I can leave out the sidehop and not be late I'm definitely getting there early.. but I don't see anyplace I can be doing that.. could it be in the timing that I take control of link? Or does the warp clock not start until you do take control of him? I've been experimenting with it but having gotten anywhere.. p.s. that's a sweet song you play while in OI in your vid XD

shaggy218 years ago

I hope the quality doesn't make it useless.. I don't have a cap card right now.. anyway here's an example of my problem

shaggy218 years ago

thank you so much for the response, i will try to ess shuffle before going through, it has to be how i go through the door your right i cant think of anything else, i didnt realize that part was so precise, i just go to the far corner of the door and hit right/A and go through letting go of right after he walks in. Ill try your method when i get home.

shaggy218 years ago

Ok, so i've been working on the deku WW for a few days now, and im using the sidehop, roll roll backflip backflip setup. I get OI i take 2 steps, throw the nut, get into the door hallway.. do the corrections exactly how all the tutorials show.. and i end up getting warped back in front of the deku tree every time.. a couple times it sent me out the door into the room the door leads too but basically every time i do the trick i just get warped back in front of the deku tree. I do however always make it through the door. This happens on every frame i get into the hallway, and i have done all of them with the given corrections i have found on many tutorials. Is there any "likely" mistake i am making? or a common one for this problem? It is starting to get very frustrating. lol thanks for any help in advance guys i really appreciate it.

edit: using 1.1 jp on n64

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