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South Carolina, USAnickj1095 years ago

how did you compare them?

to my knowledge they both run at 60.09 fps, but if you export an avi file from nestopia and play it back, it'll be at 60.00 fps. so if you're using videos exported from the emulators to compare them, that's why you saw the difference. but i'm sure that nestopia and fceux both play the games at 60.09 fps.

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South Carolina, USAnickj1096 years ago

You're playing on PAL while darb plays on NTSC; movement speed is a bit faster on PAL to compensate for its lower framerate, which causes other things to run slower (sliding down the flagpole and counting down the timer, for example). This is why you were only 0.02 seconds slower in real time, even though your movement entering the pipe was a bit slow.

On a tangential note, your method is still pretty quick, although it is not the quickest. The video in this submission (#T1 PAL Time on speedrun.com) gets a 375 into the pipe: https://www.speedrun.com/run/emk7ply6

eddiecatgaming, Darpey and 2 others like this
South Carolina, USAnickj1096 years ago

If you mean "can I use the rom hack for practice", then absolutely. Go for it.

If you mean "can I use the rom hack in actual speedruns", then no. Use the official game.

kwak1, SazonSmash and 2 others like this
South Carolina, USAnickj1096 years ago

A discussion was already had about this. No need for another. Locked.

MusicCroc, gc1 and 6 others like this
South Carolina, USAnickj1096 years ago

Your post is a bit misleading. Timing a console run generally goes like this: Recreate run in emulator -> get frame count from emulator -> divide frame count by FPS of NES -> time of run in seconds.

Your method assumes that the milliseconds of the time is already known, which is not the case when timing runs; in fact, the reverse is how we get the exact time (using the frame count to get the final time). So while the algebra in your method works out, it's not applicable to any situation because we would already know the frame count if we knew the exact milliseconds. If you take a run that was timed with a stopwatch and apply your method, the frame count has a very, very high chance of being incorrect.

Also, for future reference, the frame rate of the NES is 39375000/655171 or ~60.098814, not 60.000.

South Carolina, USAnickj1097 years ago

only reason I could think of is that it shows up in your PB history on your profile, but that's it lol

South Carolina, USAnickj1097 years ago

bump

With sockfolder's help, flagpole glitch has been made a LOT more RTA-viable. It's really exciting to see as well, this thread now than ever needs more attention.

EthanRTA, KingOfJonnyBoy and 3 others like this
South Carolina, USAnickj1097 years ago

You don't need the FDS ROM if you're just planning on running any% or warpless, because the US and JP versions are identical in that case. Minus world ending is different, though

To get the FDS ROM to work, you need the FDS bios ROM as well, which you can find by using Google. After you've found one: In nestopia, go to Machine > External > Disk System > Options. Click Browse and find where you downloaded the FDS ROM, This will now allow you to open ROMs with FDS images.

mav6771 likes this
South Carolina, USAnickj1097 years ago

Yes, the continue code is allowed.

Muhahahahaz likes this
South Carolina, USAnickj1097 years ago

Check the "Guides" tab on the left. Also, join the discord server and feel free to ask any questions you have https://discord.gg/eApqJhj There are no autosplitters for this game as of yet, but if you're playing on FCEUX there is a lua script you can use that works as a timer. I'll put it in the "Resources" tab shortly after I post this

South Carolina, USAnickj1097 years ago

Don't use a .nes Lost Levels file because they all suck. Look for a .fds file instead, since the game is a famicom disk system game. You'll also need an FDS BIOS ROM to run the .fds file.

To load the FDS BIOS file, download one and in Nestopia go to Machine > External > Disk System > Options Then load the Lost Levels .fds file and it should work properly

South Carolina, USAnickj1097 years ago

If you practice with GBA you should be fine... I always thought there was a slight difference in physics between the two versions, but an NES TAS that was ported to GBA actually plays back perfectly, so there's no difference aside from framerate. The framerate difference is barely noticeable even to a trained eye, so you'll have no problems switching between the two

South Carolina, USAnickj1097 years ago

Fast 4-2 saves 1 frame rule over the 3-bump method and bullet bill saves 2 frame rules over a perfect 342 in 8-2, so 1.05 seconds are lost from not doing them.

This theory TAS clocks in at 4:56.92: This does everything perfectly that is human do-able, and does 3 backwards jumps which causes Mario to accelerate faster from an at rest position than simply holding right.

The fastest 8-4 a human has done [http://www.speedrun.com/run/9mejr8qy] would yield a time of 4:57.01, assuming a perfect run until 8-4.

4:57.01 + 0:01.05 = 4:58.06, so theoretically the lowest time possible without those two tricks you mentioned is a 4:58.06. Or if you think you can break the fastest 8-4 ever done by a human in a practice setting, 4:57.97. Hope this answers your question =)

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South Carolina, USAnickj1098 years ago

if you're using livesplit you can type -3.97 into the "start at" part of the split editor

South Carolina, USAnickj1098 years ago

Because the FDS version actually has an "ending." Watch this video of it:

South Carolina, USAnickj1098 years ago

yes. as far as we know, the fastest recorded warpless 8-4 run is in the fastest warpless d-4 run.

South Carolina, USAnickj1098 years ago

i've had it mirrored on my youtube just in case something like this were to pop up but i didn't tell anyone. also still don't tell no one.

South Carolina, USAnickj1098 years ago

I came up with an alternative to streaming. It just popped into my head and I'm not sure of all the repercussions to it, but it's similar to how i_o_l made a highlight of the entire stream of his 4:57.69 and how darbian did the same for 4:57.42.

What do you guys think about someone recording all their attempts, and uploading the entire thing to youtube or something, included with the time they're claiming to have?

the only thing I can think of that would be dumb with this method is the longer the attempt session is, the more of a pain it becomes to upload, especially if your upload speed is garbage like mine is.

Thoughts?

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South Carolina, USAnickj1098 years ago

kosmic, the 4:56.961 and 4:56.978 frames yield an impossible podoboo pattern. Those are the only ones I've found within the relevant time frame (i.e. 4:56.91 - 4:58.25)

South Carolina, USAnickj1098 years ago

[quote]I don't really know what kind of capture card I should get[/quote] Instead of dazzle, look into getting a GV-USB2: http://www.amazon.com/DATA-connection-video-capture-GV-USB2/dp/B00428BF1Y/ref=sr_1_1?ie=UTF8&qid=1458065769&sr=8-1&keywords=gv+usb+2

From what I've seen, the quality is pretty amazing - here's a video testing Composite on N64: it's also cheaper and smaller than the dazzle. I've ordered mine and it just shipped today.

[quote]what kind of foot pedals are used (and how) for timing?[/quote] I really can't tell you much about this because I don't use one, but darbian uses this one: http://www.amzn.com/B008EA1K66 He's advised people not to buy it from Amazon because you can get it cheaper elsewhere. If you want more info about this pedal I'd suggest talking to darbian about it.

Also, nice time - good luck in future runs!

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