Comments
Baden-Württemberg, GermanymadfreDz2 years ago

On console you use the given ingame timer. And dying causes you to restart and that sets your ingame timer back to where it was when you reached the checkpoint. That’s why it’s invalid in a console run. On PC we use a different timing method, for example livesplit. If you die there, the timer just goes on, so that’s why it doesn’t matter on pc if you die or not. It’s just a time loss there. If you press forward and pause the game, it remembers that movement. In some cases on PC we set our frames to 30 to get past enemies. After the fps change we press forward again and unpause and doing it like that prevents the player from standing still after unpausing. Ethan just keeps running. Sometimes time can be saved when you have to pick up an item, for example Dimitrescu’s Key or the jack handle. Since the game continues loading in the pause menu you can effectively stop your timer with that method. It’s not that big of a time save but hey time is precious in a speedrun lol. I hope I explained it well enough. edit: well seems like someone was faster with the reply

About madfreDz
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