Comments
loveology8 months ago

there are now TWO different basement skips confirmed to be possible, though i have no idea how to trigger either of them. my last run somehow skipped all 3 basement puzzles and opened the chamber right away. notably the door opens with the jail/tree puzzle "unfinished". i opened the finished save after & checked the basement, the tree wasn't grown and the wire still not lit. none of the puzzle rooms were on the map, so the game wasn't made to believe i was already in there. no idea what to make of this. pretty sure this hasn't been seen in any speedruns on the board, i've only ever seen it in this one video of it happening mid guestrooms. didn't even know if it was real until now, and i still haven't seen any other example of a cutscene playing in the wrong place.

guess i should test going into this room in the casino while saving willow jic but i doubt that would do anything.. also doubt that goldskull appearances have anything to do with it but i guess the way they're generated might influence.. something.

and an update on the loading thing - after some testing, i'm convinced that it's just a camera delay & doesn't affect where you load in. also only happens within the theater + when leaving from the theater to the stairway, which is pretty useless for now.

Rusty_Light likes this
loveology8 months ago

just noting this down for the record, but i've noticed while messing around in a finished save that a lot of times going through a door triggers the sfx of the king's chamber door, seemingly at random (not consistent to specific doors). when i have time i'll look for the sound file in the code & see if i can find any specific triggers for it, may be related to the basement skip.

it may be tied to how long it takes to load in the next room, as i've noticed other issues when entering rooms that have never been loaded before/havent been entered in a long time. if it can be predicted/manipulated, maybe loading in new rooms that arent in the route/further away from "main areas" can affect it.. that's my theory for now.

one of the other issues i've noticed with loading in rooms may lead to a different glitch - when a room takes time to load, sometimes you can walk in the void outside the door for just an extra second. you then load into the next room that same distance from the door, skipping the entering animation. (never got recordings of this, but i remember it specifically when entering the mirror room in the theater). this may just be a visual glitch (so you're walking that distance in the next room in-bounds), but if it actually changes where you load in this may be a way to go out of bounds, for whatever that's worth. i'll do some more testing & try to catch it on recording.

if there's anyone still reading these who knows more about how this game works & how the levels are structured.... if there's a way to make loading slower on purpose it may help. couldn't find anything on that, everyone's just asking how to make it faster lol

Tricrow and Rusty_Light like this
loveology1 year ago

dont know if anyones still trying to figure out the basement glitch, but i got it on an early practice run. new save, so at least here it wasnt reset related. havent been able to recreate it yet but ill be looking for any similarities to Wildwill002's run i missed. glitch shows up at 0:46:19

About loveology
Joined
1 year ago
Online
1 month ago
Runs
4
Games run
The Sexy Brutale
The Sexy Brutale
Last run 6 months ago
4
Runs
Games followed
The Secret Of Monkey Island
The Secret Of Monkey Island
Last visit 2 months ago
1
visit
Sherlock Holmes Chapter One
Sherlock Holmes Chapter One
Last visit 6 months ago
1
visit
The Sexy Brutale
The Sexy Brutale
Last visit 7 months ago
319
visits