I've got a couple of guides for the strats I use in the DLC speedruns, if anyone else would like to have a go.
The Last Spark Hunter: https://docs.google.com/document/d/1A1UEUs7V6ZDx7Jg1amWKEbvid1PadXdjMhsPe_8h5aU/edit?usp=sharing
Rayman in the Phantom Show: https://docs.google.com/document/d/1lSx2W_9-UC6svLp81twG6cgligCHTtjxXHkRWDiKIEk/edit?usp=sharing
Let me know if anything could use cleaning up (I know my puzzle notes are fairly thin) or any potential improvements on routing.
I just completed a run of The Last Sparkhunter (39:49 IGT!), could we make that a category?
It turns out that Electroid + Steely Stare makes for a deadly combination.
This can be used on Darkmess Bowser and Bedrock too (takes a bit more to defeat Bedrock entirely though).
In the second tutorial mission (destroying 3 eyes), if you only hit one eye in round 1 then it skips Beep-O's dialogue and the team jump explanation at the beginning of round 2. Plus there's no delay before you can end round 1.
I'm trying to put together a spreadsheet with stats on all the necessary levels in an any% run and wanted to check that I wasn't missing out anything obvious. I currently have:
-level name -level goal -enemies you have to defeat -enemies you don't have to defeat -minimum rounds it takes to complete the level (currently just based on my attempts) -level rewards (xp, coins, star bits, sparks, hero level)
Is there anything I'm missing/other people would like to see?