Ok that sounds a lot more logical. I read it like the 2 were separate issues being addressed by one solution.
Can anyone give me some clarity or explanation to this ruling? Spamming fast travel to decrease your time w/o loads is not allowed.
I understand "literally spamming it in a zone to keep your timer locked in place" but that would seem to be a waste of time since you wouldn't be progressing the run in any way. It seems counter productive to nullify use of fast travel if you're trying to go fast in a speedrun.
Makes me curious what tricks are available to use in Destiny 2 that ARE allowed. It seems like no wonder that there's no times on this category(NG) and I can see many limitations that kept me away from the Portal 2 community in this one as well