Threads
Québechuxxny2 years ago

As a meme and a way to recycle dead runs, i created this, and there are legit game mechanics to prevent you from reaching the edge quickly, so in that regard, i think its a really interesting idea and i'm looking forward to play and route NG over NG+... anyhow, i hope it inspire the community so that we add it as Miscellaneous... <3

Québechuxxny6 years ago

So this game is kinda tricky to time... i used to start time as the 1st cutscene started since we can skip it since we are already giving the game significant inputs... and stop it just before fade out, after a long series of dialogue where we technically still have control...

Now, a new runner suggested that we change the current method in favor of stopping time before the long dialogue at the end, while Arid is behind the wall as we entered the medical center...

Both method have their merits and i really would like to have some feedback before we re-timed any of the runs...

TrickshotNoobi and VAK25 like this
Québechuxxny6 years ago

So here's the deal, DK and I, both used to split on final boss last hit (SDA Timing) but after seeing the comment on the latest submitted run today about splitting early, i decided to re-watching every runs and i noticed that most ppl seems to prefer to split at the "Stage Clear" announcement, which make sense since its more precise and make the timing more consistent. Therefore, i'll re-timed my run later (unfortunatly i can't re-timed DK's run since twitch deleted the VOD, tx twitch) and i'll adjust the rules consequently.

Québechuxxny6 years ago

Since this control scheme is inherently slower than "normal", and therefore, will most probably never be used by anyone else, i decided to remove the easy, normal and hard leaderboards associated with it...

The main reason is to improve and simplify this game's presentation, but also to remove what would be considered an unlegitimate WR for me since i'm the only one who made a run using it...

I also changed the main categories' names accordingly and put all the low% ones under "misc"...

As always, if anyone has any suggestion/request to improve this page, please let me know!! ;D

Québechuxxny7 years ago

Ok, so recently someone contacted me on youtube because they were impatient to get their run verified... then not long after that, all their runs were gone from the leaderboards and when i asked what happened, they told me they got banned from the site and even asked me to speak to the admins on their behalf... apparently they submitted game requests w/o proper capitalisation or something... so this might sound familiar to some of you since i saw at least 2 mentions of this case in the thread...

Anyway, now that same person is resubmitting his run but under another pseudo... so i'm wondering if i should verify the run, or reject it, or ignore it... i seriously don't know what to do here?!

Québechuxxny7 years ago

i feel like it would be a neat addition to have a sub-category tab for the AS version... ;D

AquaBlake, barnowl, and OmegaFallon like this
Québechuxxny7 years ago

Imho, allowing stage selection in "both quest any%" render it pointless... in no other game would you select the last stage/world, run it and called it a proper run (unless you're doing IL runs)... that would be like allowing it in "2nd quest any%"... effectively rendering the category pointless... or at the very least, misnamed!!

In both cases, if you want to allow stage selection, call it "1st quest + 2nd world8" or "2nd world8%" or something... i mean i'm sure anyone can see what's the spirit behind a category called "BOTH Quest" or "2nd QUEST"... ;D

Québechuxxny7 years ago

So 3 things that could improve the current leaderboards, making it easier for ppl to submit runs with correct informations:

  1. Adding the other difficulty levels, Easy, Normal, Hard, instead of only having the option to select Expert...

  2. Adding the other platforms available like WiiU VC and New 3ds VC, and idk but it might also be available on regular Wii VC...

  3. Setting up rules, which i think are basically SDA timing in a nut shell, start when taking control of character, stop on last boss final hit...

Québechuxxny7 years ago

So the other day, i went and follow my convictions and wrote down the rules for when to start and stop timing in Cv Rebirth and then proceed to finally adjust the leaderboards consequently... its something that i wanted to do for a long time, but as i saw a new runner taking interest in the game, i wanted to clearify that so that there no confusion for future runners/submissions...

Now, i know that the runs were originally timed using SDA timing, which in many cases is an accepted and well recognised method of timing, but sometime, like in this case, i feel like it has its flaws...

Therefore, instead of timing runs on 1st movement of charater, i truly believe that we should start time on 1st meaningful input from the players, and since we can skip the 1st cutscene, we technically "have control" before taking control of the character...

Of course, i'm open to discuss this, hence why i started this thread, and i welcome new runners or members of the speedrunning community in general to give me some feedback on this issue!

Québechuxxny8 years ago

We can all agree that the time start as we select "yes" when asked if we are sure we want to start a new game since we gonna overwrite our save file in the process, no problems there...

But, i feel like we should stop time at fade out instead of on the Boss last hit like we are currently doing, since we can still died after him and games that have this feature usually wait until fade out.

Also, since most WR are still yet to be optimized in most categories, maybe except in any%, we can probably leave the time like they are right now w/o having to re-time all the runs, but once we update the rules, we can then apply them on future runs.

Of course this is only a suggestion and i would really appreciate any feedback from the community weither you are an active runner or not!! ;D

Québechuxxny8 years ago

I feel like i should regroup Normal, Hard and Nghtmare Difficulty on the same leaderboards and leave Easy separate, while assigning values for the difficulty setting to distinguish the runs and call those "Regular" or "Full Game" VS "Easy mode" which doesn't features the last area: Lunar Ultimatum...

But at the same time, each difficulty setting present a unique challenge and maybe i should leave the categories as i've set them, even if there's so many currently?

For now i will set hard and nightmare difficulties as miscellaneous, simply to improve the presentation...

I would greatly appreciate any feedback on the matter. Thank you.

Québechuxxny8 years ago

Fatal error: Call to undefined method speedrun\Category::getMisc() in /home/speedrun/src/Run.php on line 945

Seriously, what's up with that?! i don't have access to my runs anymore,... please help!!!

About huxxny
Joined
9 years ago
Online
1 month ago
Runs
179
Games run
Kung-Fu Master
Kung-Fu Master
Last run 6 years ago
20
Runs
Final Fight 3
Final Fight 3
Last run 7 years ago
15
Runs
Valheim
Valheim
Last run 2 years ago
11
Runs
Castlevania: The Adventure ReBirth
10
Runs
SteamWorld Dig
SteamWorld Dig
Last run 8 years ago
9
Runs
Turtle Tale
Turtle Tale
Last run 7 years ago
8
Runs
Gunman Clive
Gunman Clive
Last run 4 years ago
8
Runs
Games followed
Metroid: Confrontation
Metroid: Confrontation
Last visit 3 years ago
23
visits
Tom Clancy's Splinter Cell: Double Agent
53
visits
Kung-Fu Master
Kung-Fu Master
Last visit 3 years ago
11
visits
Valheim
Valheim
Last visit 1 year ago
248
visits
Drizzlepath
Drizzlepath
Last visit 3 months ago
7
visits
Games moderated
Final Fight 3
Final Fight 3
Last action 2 years ago
44
actions
Castlevania: The Adventure ReBirth
Castlevania: The Adventure ReBirth
Last action 2 years ago
35
actions
Contra ReBirth
Contra ReBirth
Last action 1 year ago
26
actions
Turtle Tale
Turtle Tale
Last action 3 months ago
9
actions
The Sims 2: Castaway
The Sims 2: Castaway
Last action 8 years ago
7
actions
The Fall
The Fall
Last action 3 years ago
6
actions
Metroid: Confrontation
Metroid: Confrontation
Last action 3 years ago
6
actions