Mod note: resubmitted as non-max cause Katsuro was level 2 at 300
Like, imagine what the board might look like 2 years down the line, if a new category is added with every patch. It will be a nightmare to navigate. And there won't be an incentive to grind because your WR on the only "official" category won't stand for very long.
But what if the patch someone played on doesn't exist? What if, hypothetically, someone breaks the WR and the mods decide not to create a new category for that patch because they weren't able to confirm it in time? Wouldn't you agree that would be very frustrating to players? And at the same time, it wouldn't make sense to create a category for a single run, that would add unnecessary clutter to the board.
Resetting the leaderboards with every patch seems really excessive considering the state of the game. I think it would make more sense to discuss obsoleting the previous runs if it seems like a particular change might significantly affect the meta. With the addition of new characters, that makes sense, but obsoleting perfectly good runs over a patch that doesn't even affect your character, idk, I think it's a bit detrimental to competition. Why grind for a really good run if it's just gonna be thrown into a "misc" category in a month anyway, or even be rejected entirely?
Are you gonna obsolete previous runs every time there is a new patch?
I think that might be a bit excessive, considering there aren't a ton of people running this, and most patches aren't game breaking in terms of how it affects AI opponents.
RNG with which opponents you get seem to be way more of a factor than slight changes in framedata
You can actually force him out of a gun-phase early. I published a new guide on this:
It's a way Windows uses to store files. You don't need to worry about it on Switch, just play the run normally, and add a speedrun timer in post.
I am not sure if there's a limit for enemies on the screen, but I'm fairly sure there's a cap for how many enemies can be on the map at once, from trying to do the ricochet achievement, but it's pretty damn high and unlikely to be met in a speedrun.
I've wondered if reaching the cap then using dragon slayer with the tactical visor would be quick, but in my limited testing I found that enemies appear to trickle in slowly afterwards, making it worse than traditional methods.