Comments
United Statesfailzz5 years ago

dont need a timer. just clear footage of the gameplay.

United Statesfailzz6 years ago

You can join the discord to get all the versions we use for speedrunning. Go to the resources channel and all the links will be listed there. https://discord.gg/WuBSFN7

United Statesfailzz6 years ago

It's in the speedrunning discord. https://discord.gg/Q7uKR

Go to the general text channel and check the pinned messages.

United Statesfailzz7 years ago

Dead air 2 you can skip the horde event though, and 2 spots where not much will be able to hit you right? My point was never about just commons. It's about having to deal with both commons and specials during events where you have to holdout by yourself, and then there's tanks that you won't be able to avoid in such circumstances also. I wasn't trying to say it would be impossible either, but some of those levels definitely seem like they would just be stupidly annoying to get through. Again, I'd have to see how painful those levels are and if it's anywhere close to how annoying I think it would be.

United Statesfailzz7 years ago

Same amount of people run lmoe tbh. I understand the reasoning behind expert being added, and it's not going to do any real harm by doing so. My main worry is about solo runs still. I can't see how you would ever complete sacrifice on expert, or basically anything where you have no choice but to go through a horde event (dead air 2, passing 2+finale, carnival 4,no mercy 4, crash course finale). Dealing with expert specials (which I believe 4 can spawn on expert), and commons that kill you in 5 hits is going to be stupidly difficult to do by yourself. Bots will be even more useless than they already are, especially when it comes to tanks. Granted, this is all speculation on my part in how it would play out. I've never personally tried to run through on expert, nor have I seen anyone do it other than with scripts of course. I might try and test the levels I mentioned on expert just to get a better idea of what it would be like.

thread: Left 4 Dead
United Statesfailzz7 years ago

Not sure why it's not working on those keys for you. I personally use v for it. Here's my bind if you want an example

bind v "Vote Yes; callvote changedifficulty Impossible; callvote changedifficulty Easy"

That bind will vote easy if you're currently on expert, or vote expert if you're currently on easy.

NullNoel likes this
United Statesfailzz7 years ago

Yeah, those versions don't include the L4D1 campaigns along with some other stuff that was added later on.

United Statesfailzz7 years ago

The Discord should have them in the pinned messages. There's a link to the server in one of the sticky posts I believe.

United Statesfailzz7 years ago

Are we going to be taking out the time where we disconnect/make a new lobby when finding the time without loads?

United Statesfailzz7 years ago

Played through Blood Proof and Carried Off again. With the finale skips they will both become pretty dull and boring to play and/or watch. After the first skip there isn't anything really interesting that will happen, no more skips, no tanks, not many commons (if any at all), and it's just a matter of running from point A to point B. Granted this can be said about finales with godspots... so my opinion could change. Also played through Haunted Forest.

(Yes) Yama-- Has some flat areas for bhopping, pretty large skips on 2nd and 3rd level (If I’m remembering correctly). Scavenge finale that isn’t too bad with good pathing and the static gas can placements.

Dead Drop Gorges-- Short campaign. Lots of skips/optimizations that can be done, the way the map is designed really helps with this because there’s a lot of alternate paths. Can’t think of a single horde event that could not be skipped in some way. Holdout finale, didn’t find a godspot.

¤Warcelona-- First map has a skip, not sure if it will save time in solo. 2nd map has a good coop skip that Master found and while it can be done solo it's too inconsistent to try in a run. 3rd map you can skip the event pretty easily. Finale can be essentially skipped in coop (horde still triggers) and solo you can do a common jump towards the end of the finale.

(Maybe) ¤Carried Off-- First map is pretty bad. 2nd map is mainly just smaller skips/optimizations that don’t save too much time, all horde events should be skippable. Rushing type of finale that is skippable with a bile common jump, but it’s pretty hard to do. ¤Blood Proof-- Short campaign. A lot of (mostly) small common jump skips, granted they were a bit of a pain. 2nd level has a horde event that you can use to your advantage to spawn commons infinitely so you don’t have to use throwables. Finale is a rush type, skippable with a bile. Suicide Blitz 2-- This had some good grenade boosts that skipped large portions of the 2nd or 3rd map, not sure about solo skips. Rush finale, can’t be skipped I think. Urban Flight-- Don’t care for the finale, can’t really remember how good this was for skips ¤Haunted Forest-- Could get out of bounds on first map for a good portion, not sure how much time it really saved. Has 2 events that cannot be skipped as far as I could tell. Rush finale that can be skipped with a hard jump. Ravenholm Diescraper Redux-- Solo skip checking Open Road-- Skip checking

(No) The Bloody Moors-- This map is WAY too open, and it has some really lengthy boring areas Plan B-- Unless someone finds out that skipping the elevator doesn't break the map Night Terror-- Cool concept but it didn't really seem to offer anything in terms of skips Day Break-- It had a nice skip right off the start but I didn't like the map design at all Fatal Freight-- No skips for solo, 2 pt finale that takes too long Dead Before Dawn-- Lack of solo skips, annoying horde events Dark Blood 2-- This has potential for some nice coop skips, but as far as I found it really doesn’t have much of anything for solo. Scavenge finale with a vertical map which makes juggling gas cans a pain. Energy Crisis-- Has good coop skips but it pales in comparison to some of the better maps Blackout Basement-- Same problems Energy Crisis has, but less skips from what I found.

GrandestDad likes this
United Statesfailzz7 years ago

Tried Dead Drop Gorges, Carried Off, Blood Proof, Suicide Blitz 2, Ravenholm, Urban Flight, and Dead Before Dawn since my last post. Note that I'm mainly judging these off of potential skips, especially solo skips.

(Yes) Dead Drop Gorges-- Short campaign. Lots of skips/optimizations that can be done, the way the map is designed really helps with this because there’s a lot of alternate paths. Can’t think of a single horde event that could not be skipped in some way. Holdout finale, didn’t find a godspot.

Yama-- Has some flat areas for bhopping, really nice big skips.

Carried Off-- First two maps are mainly just smaller skips/optimizations that don’t save too much time, all horde events should be skippable. Rushing type of finale that is skippable with a bile common jump, but it’s pretty hard to do.

Blood Proof-- Short campaign. A lot of (mostly) small common jump skips, granted they were a bit of a pain. 2nd level has a horde event that you can use to your advantage to spawn commons infinitely so you don’t have to use throwables. Finale is a rush type, skippable with a bile.

Warcelona-- Skippable finale in coop, I can’t think of any solo skips currently.

(Maybe) Suicide Blitz 2-- This had some good grenade boosts that skipped large portions of the map, not sure about solo skips. Urban Flight-- Don’t care for the finale, can’t really remember how good this was for skips Ravenholm Dark Blood 2-- Want to make sure the finale works properly and I want to check again for solo skips Diescraper Redux-- Solo skip checking Open Road-- Skip checking Energy Crisis-- Solo skip checking Blackout Basement-- Lack of solo skips

(No)  The Bloody Moors-- This map is WAY too open, and it has some really lengthy boring areas Plan B-- Unless someone finds out that skipping the elevator doesn't break the map Night Terror-- Cool concept but it didn't really seem to offer anything in terms of skips Day Break-- It had a nice skip right off the start but I didn't like the map design at all Fatal Freight-- No skips for solo, 2 pt finale that takes too long Dead Before Dawn-- Lack of solo skips, annoying horde events

GrandestDad likes this
United Statesfailzz7 years ago

Only campaigns from the list I've yet to try are Urban Flight, Death Aboard 2, Ravenholm, and City 17. I'm now on board with Yama being added since I've seen the skips for the map, and a better way of doing the finale. I'm gonna try and play through some of them again before I make a list in order of most to least liked. However I'm gonna try and make some sort of list (primarily focusing on which ones have good skips).

(Yes) Yama Detour Ahead Warcelona

(Maybe/Want to check again) Blackout Basement-- Skip checking Fatal Freight-- Skip checking but I think this one will make it on my list Diescraper Redux-- Solo skip checking Dark Blood 2-- Want to make sure the finale works properly and I want to check again for solo skips Open Road-- Skip checking Energy Crisis-- Solo skip checking Suicide Blitz 2-- Skip checking

(No) The Bloody Moors-- This map is WAY too open, and it has some really lengthy boring areas Plan B-- Unless someone finds out that skipping the elevator doesn't break the map Night Terror-- Cool concept but it didn't really seem to offer anything in terms of skips Day Break-- It had a nice skip right off the start but I didn't like the map design at all

United Statesfailzz7 years ago

Mario and I tried some campaigns earlier. Diescraper, Energry Crisis, and Blackout Basement seemed good to me. Energy crisis has a crap finale but you can skip it entirely with a throwable boost, and the second map had (potentially, we kept dying on the last part) 2 boosts that skip almost the entire map. I'm pretty sure Blackout Basement had a good skip on one of the levels, it involved a throwable boost in an elevator shaft which could potentially save 30-40 secs. We also tried Dark Blood 2 but the finale was pretty bad (gas can gathering + it didn't always start properly). However, the one level had a good skip that avoided a horde event.

GrandestDad likes this
United Statesfailzz7 years ago

You've got my full support on this. Don't see why loading times are included since it only prevents people with bad hardware from being able to compete.

mariorules64 likes this
About failzz
Joined
7 years ago
Online
4 months ago
Runs
144
Games run
Left 4 Dead 2
Left 4 Dead 2
Last run 6 months ago
113
Runs
Left 4 Dead
Left 4 Dead
Last run 4 years ago
17
Runs
Left 4 Dead 2 Category Extensions
9
Runs
Ball Race
Ball Race
Last run 6 years ago
2
Runs
Resident Evil 2
Resident Evil 2 (2019)
Last run 5 years ago
2
Runs
Left 4 Dead 2 Custom Campaigns
Left 4 Dead 2 Custom Campaigns
Last run 6 years ago
1
Run
Games followed
Left 4 Dead 2
Left 4 Dead 2
Last visit 6 months ago
18,191
visits
Left 4 Dead
Left 4 Dead
Last visit 7 months ago
796
visits