Comments
California, USAelkidwx7 years ago

Thanks for the reply. For the timing I did think that the previous rules should had cover the pre-chapter portion since its a good 12~13 minutes. I'm not sure where it should end though but I'll go with the rules they seem more fair then before. For the other part keeping the characters separate is not a bad idea, since they have different life task and different synthesis skills. In the run I did I used the get rich synthesis skill of Shallote a lot. This is a skill that the other Shallie doesn't have.

California, USAelkidwx7 years ago

Hi, I've been trying to do a speed run on atelier Shallie but I have a few questions as to timing. The page says that the time starts at character selection and ends at credit rolls but there is a run already on this website that is timed from start of the game (even before it loads) to after credit roll. This is making me confused as to how to time a possible speed run on this game.

One more thing, I downloaded the extra map for this game but I don't plan to use it. Should I still list the download content?

thread: Speedrunning
California, USAelkidwx7 years ago

Hi, I've been trying to do a speed run on atelier Shallie but I have a few questions as to timing. The page says that the time starts at character selection and ends at credit rolls but there is a run already on this website that is timed from start of the game (even before it loads) to after credit roll. This is making me confused as to how to time a possible speed run on this game.

One more thing, I downloaded the extra map for this game but I don't plan to use it. Should I still list the download content?

About elkidwx
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Atelier Shallie: Alchemists of the Dusk Sea
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Final Fantasy XIII
Final Fantasy XIII
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