Comments
Denmarkditlew11 months ago

Amiga is one platform and this is a retro game. When I started running this game late last year there where no rules defined in the category and no one had shared their time splitting scripts. The first thing I did when I became a moderator was to define the actural rules (please check them out, they haven't changed since then), so people could reproduce them in their time keeping and submitting my own timesplitting script to the livesplit github (when/if I do make an acutal submittion to the Amiga leaderboard this script will go there too). We aren't talking a game with hundreds of entries on the leaderboard, currently there are 2 on each platform, and neither are within reach of eachother. Should there come a day where any entry is close I will be the first to judge each run on equal terms.

Denmarkditlew11 months ago

Thank you Reboot. Made it through the whole game a number of times. Only a few places where the tactics are a little different than the C64. Re: yes, I am more a fan of the 'modern' approach with starting the timer when game play actually begins, and stopping the timer when loading occurs. This is a also must when we have players using tape based games. All my timing scripts are publicly available through the official livesplit github btw if anyone would like to use them.

Denmarkditlew11 months ago

3:33 it is :

Denmarkditlew11 months ago

Hi All :D

It has been a while. I hope everyone are doing well out there.

Currently working on routing the Amiga version. I'm at 3:35 for level 1 but want to shave off another second.

// Ditlew

Denmarkditlew1 year ago

Now sub 11:30 :D :

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Denmarkditlew1 year ago

Hmm .. grabbed the Remember version from csdb.dk which has the mentioned intro text as you say, but no extra levels .. ?

I also have the original power cartridge that they based it on that doesn't have the levels either.

Denmarkditlew1 year ago

Interesting! Even the developer only mentions the 16 bit versions to have the additional 50 screens : https://www.simonphipps.com/games/rickdangerous

Who made the release?

Denmarkditlew1 year ago

Thank you John! I have found a few optimizations since that run though, my best segments combined is 11:50. So sub 12 is a possibility on the C64.

I agree with Reboot. Rick Dangerous 1 doesn't have the randomness that Rick Dangerous 2 has (on the C64) and the leading full game run includes basically all the short cuts that are known in the game.

Denmarkditlew1 year ago

I hope everyone got safely into this year!

Best segments aims for a sub 12 minutes on the C64. I don't know if someone is going to take the latest route improvements to the Amiga as well ..

// Ditlew

john.blackburn likes this
Denmarkditlew1 year ago

Just uploaded a 12:55 with no talking at all .. ;)

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Denmarkditlew1 year ago

Hi John,

I submitted my first runs 3 weeks ago but life has been busy for Reboot, so I offered to take over as moderator which I now am. I take your point, and have adjusted my run time to reflect the realtime clock. I will update the games rules so it is clear.

I will probably upload a run without all the chatting then ;) I was busy creating a ASL script for Rick Dangerous 2 but I will modify that accordingly.

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Denmarkditlew1 year ago

Did a 13:04 as well which includes a 1:42 level 1

Denmarkditlew1 year ago

The level 1 'portcullis' bypass HOWTO. Btw this is also doable on the amiga version. I have tested it.

Plus did a 1:43. That will be my last level 1 run for a while. Now I will focus on the full game. Only if @Reboot desides for an IL leader board will I look at level 1 again.

Denmarkditlew1 year ago

The timing and positioning is very tight, but I am now able to reproduce it every run.

I will put together a prober explaination and how to video tomorrow.

Denmarkditlew1 year ago

Guys .. found a secret in level 1. This restart running level 1 all over. Just took of 4 seconds of my previous run, and this one wasn't even as precise. Tested this on original hardware as well.

Denmarkditlew1 year ago

1:48. Finally did it !!!

Denmarkditlew1 year ago

I can confirm that there is a second+ to be saved on level 1.

Denmarkditlew1 year ago

Did a full game run :)

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Denmarkditlew1 year ago

Hi John,

Thank you, means a lot coming from you!

I am working on it ;) My level 2 is currently at 4:21, but I will release that video in a few days. It includes a few things I haven't seen elsewhere either. Please find inspiration in my routes. The hardest part of my level 1 route is the first 2 kills on 'screen 2'. The timing has to be perfect to get down the first ladder in time. Getting that part right saved me the .5 second I needed to get below 1:50. I think there is another second to be shaved off. I got stuck on the one ladder for a split second plus I have seen a trigger 'glitch' that might make it possible to get under the falling arrows without waiting, but I am yet to reproduce it.

Denmarkditlew1 year ago

Managed to shave off another second, now sub 1:50. Also working on an optimized level 2 route. Feeling more keen on an IL leaderboard ;) @Reboot if you need a moderator running the IL leaderboard I will happily volunteer.

About ditlew
Developer of NNBot (CS AI), BuzzyBots (HalfLife Mod), eLoader (PSP) & 'Breadbox' fan
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