Comments
North Carolina, USAdethwing1 year ago

Incredible run. Well done.

North Carolina, USAdethwing2 years ago

Hey, I'm new to the run, been practicing a few weeks now and I have some questions:

If Roland gets either duplicate or resurrection is that just an instant restart? It seems impossible to win if he keeps casting those insane spells.

In country Lords, how do you keep them from grabbing other castles and towns while you deal with the top 3? In the record video they stay put, but for me I'm always chasing them down. Is this random?

In greater glory, other than the top 3 monsters (the ones guarding the entrance to the town) are there any other spots dragons can spawn? Same question for the final campaign.

Thanks a ton!

North Carolina, USAdethwing2 years ago

Turns out you can get 0 from the beggar by going straight back to town. Similar to the yeoman, LJ will have the disguise for you, but you don't switch to it automatically.

North Carolina, USAdethwing2 years ago

Forester Ending Analysis:

In order to Forester you need money from two sources, and if you do not do the Train, the other cannot be the Yeoman. So the possibilities are: Train + Anything Arrow + Merchant

I have not timed it, but common sense tells me the Merchant/Yeoman quests are the slowest because of the long cutscenes. So Train + Arrow seems like the fastest way. (You would then skip merchant, and fail the puck quest as normal for Any%).

For score, you must reached 3680. With Marian, that leaves 1680 to go. There are 3 ways to accomplish this - All 4 nice factors and Outlaws is irrelevent (Can do as normal any%). But since we are skipping Merchant, this is not feasible. Any 3 nice factors (Peasant, Poacher, Beggar) and at least 15 outlaws. Since we know we want to succeed in the train, and we would ideally like to do the auto-fail for the Boys, this requires either Will or Allan for saving Marian. But this is possible, you just need to be careful. Technically, if you had only 1000 nice factor points, you could reach the total with at least 32 outlaws. But the problem is, it's not possible to get a 0 for Peasent, Poacher, Begger. All 3 are + or - 500. So if you fail one, you're left at 500 nice points, and that forces you to Merchant. So with this route, you would need to skip Peasent, be nice to Begger and Poacher, and then interact favorably with the merchant. I don't know if that's faster than the peasent, but the hard part is getting to 32 outlaws. The only way to get this high is doing BOTH Tuck and John's plans. This is obviously very slow.

So the optimal Forester path is as follows: Save the Peasant, Give money to the Beggar, Save the Poacher, Give money to Puck and Win the arrow, Skip meeting the Merchant and Fail the Puck quest, choose either Will or Allan to save Marian, and Tuck for the Treasure.

North Carolina, USAdethwing2 years ago

The most outlaws you can get without doing the full quests for days 6 and 10 is accomplished by selecting Will both times, and then either Much (If you want to fail) will give you 28. And Tuck (If you want to succeed), will give you 27. So if you're going for best ending, we know we need the treasure, so the best you can do is 30*(27-9) = 540 Outlaw points. With saving Marian for 2000, that still leaves you short of the needed total by 1710, which requires interacting with and being nice to all 4.

North Carolina, USAdethwing2 years ago

I have made a major breakthrough. I now understand -almost- all of how the endings are calculated. Thanks to Sluicebox, I know that the final ending depends on script 801.

Here is the relevant bit of code, straight from the script. After that, I will break it down piece by piece.

(if (proc0_5 62) (= global156 (+ global156 2000))) (if (proc0_5 49) (if (proc0_5 151) (= global156 (+ global156 500)) else (= global156 (- global156 500)) ) ) (if (proc0_5 113) (if (proc0_5 152) (= global156 (+ global156 500)) else (= global156 (- global156 500)) ) ) (if (proc0_5 174) (= global156 (+ global156 500)) else (= global156 (- global156 500)) ) (if (proc0_5 173) (= global156 (+ global156 500)) else (= global156 (- global156 500)) ) (= global156 (+ global156 (* 30 (- global138 9)))) (cond ( (and (u< global146 5000) (or (< global156 2500) (u< global146 1000) (< (+ global156 global146) 5000) ) ) (= global151 40) ) ( (or (< global156 3680) (and (u< global146 -14536) (proc0_5 65)) (and (u< global146 15300) (not (proc0_5 65))) ) (= global151 30) ) ((or (< global156 4250) (u< global146 -4536)) (if (proc0_5 62) (= global151 20) else (= global151 30) ) ) (else (= global151 10))

Global 146 = Ransom, and Global 156 is what we generally call the "Niceness Factor". I'll call it your "Score". Global 151 determines the final result. Starting at the top and working down, 40 is Death, 30 is Pardon, 20 is Forester, and 10 is Earl.

Score is a running total. You get 2000 for saving Marian, and + or - 500 for Poacher, Peasant, and Beggar. (Note: THE YEOMAN DOES NOT IMPACT THIS TOTAL).

Jeweler is the same, but it's possible to skip him all together and get neither. Finally, you get an outlaw bonus of 30 * (Outlaws - 9).

If you raise less than 1000 Ransom (i.e., nothing). You die. Nothing else matters. If you raise less than 5000 (i.e. ONLY doing the Yeoman side quest), then you must score at least 2500 to avoid death. This could be accomplished by saving Marian, and being nice to at least 3 of the 4. If you don't save Marian, this is not possible. Since you can only get 2000 other points, plus have a maximum of 30*(34 - 9) = 750 Outlaw points.

Here's the only bit of the code I am unsure of:

                           OR
                              ("Score" < 3680)
					(and (Ransom < 51000) (proc0_5 65))
					(and (Ransom < 15300) (not (proc0_5 65)))
				)
				PARDON

I don't know what proc0_5 65 is. It's only mentioned one other time, it triggers some text in the trial, but it's something that (As far as I know) always plays. Specifically it plays this bit: "And this he did, with every mark entrusted to the Knight who brought it to the Queen." To my knowledge, it's not possible to finish the game without giving the money to the knight.

Either way, this means for sure you can't get the forester with ransom less than 15300 (i.e. you need train OR BOTH Arrow and Merchant)

Finally, best ending: If your score is 4250 or less, or you raise less than 61000 , then you fall into the 2nd to last bucket. The ending you get depends on whether or not you saved marian. If you did, you get Forester, otherwise, you get a Pardon.

So the magic mark to trigger Earldom is Ransom >= 61000 AND Score at least 4250. The highest score can get (Being nice to all 4, saving marian, and having 34 outlaws) is actually 4750.

This means you should theoretically get the best ending if you skip the merchant, do the yeoman side quest AND have all 34 outlaws at the end. (2000 + 3500 + 30(24-9) = 4250 ). This would require doing the full day 6 and 9 quests. I haven't actually tested it yet, but if I understand the code, it should work.

Edit: I have tested it. You can Earl without meeting the Jewler, which is interesting to me.

North Carolina, USAdethwing2 years ago

Here's my first go at Die Every Day:

I don't know if it's worthy of it's own category, but it sure is fun.

North Carolina, USAdethwing2 years ago

It's not possible to Earl without saving Marian, right? I.e. Earl and Wedding are linked?

North Carolina, USAdethwing2 years ago

I took your walkthrough, changed the gems to numbers, and removed the extra possibilities (to ones I thought were faster, more convenient). Then i alphabetized it.

Finally, when I learned the order was for a reason, I went back, put in the old order, and created extra columns for rounds 2 and 3.

Now, all you need is the row and you have all 9 at your finger tips

North Carolina, USAdethwing2 years ago

In the order by the book, which is top down and left right.

North Carolina, USAdethwing2 years ago

According to an interesting conversation I just had with Sluice Box, the end results depends not only on Ransom and Interactions with Others (As well as if Marian lives or dies) but also how many Outlaws you have remaining at the end.

Script 801 in the code determines the final values.

North Carolina, USAdethwing2 years ago

When I get a chance I'll try to get a run in as well.

North Carolina, USAdethwing2 years ago

To further clarify, there are four different endings that are possible:

Die Pardon Get a job as a Forester (But not Marry Marian). Get knighted and Marry Marian.

I believe if you do everything but let her die, you still will get only a pardon.

North Carolina, USAdethwing2 years ago

Marrying Marian is the best ending.

And we believe that the minimum to get this ending is being nice to the peasent, poacher, begger, merchant, and yeoman. Along with raising 65300 Ransom.

This seems to be correct, but every possible variation has not been exhausted.

That's why I would prefer the category to be defined by the ending, not by the route, just in case things change.

North Carolina, USAdethwing2 years ago

Sure, I can do that. You want it on Google doc?

North Carolina, USAdethwing2 years ago

I think you're over complicating it. Just "Reach best ending" or "Marry Marian'.

North Carolina, USAdethwing2 years ago

I have started a google doc to consolidate some of the research that Alkarss and I have been doing:

https://docs.google.com/spreadsheets/d/1S5eh0joQiPiWNfp7QKNAlgEEcEBsxJkt2VChXgJWIqM/edit?usp=sharing

Feel free to add any of your results to the doc.

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