Comments
Cubacaseo2 years ago

As far as I can tell, W-warping seems to teleport you to the next mission objective fairly consistently if you die from a fall shortly after your objective changes. In same cases (the most prominent one I observed was immediately after getting out of the prologue and trying to death warp to the church) this doesn't apply, though, and I'm uncertain of what condition triggers it.

It likely has to do with what the game considers a "story point"; my guess would be it involves any time Aiden speaks to people, so my working theory is that the game will warp you to the last place you spoke to someone related to a story quest unless doing so would revert an objective, in which case it warps you to the location of the next person you need to speak to.

Cubacaseo7 years ago

Just a thought. Turning while shifting forces you to go in an arc, and otherwise you will lose speed upon completing the turn. A sideways shift seems to maintain your momentum during the turn.

(woops, messed up title)

Cubacaseo7 years ago

I'm starting to think it might be worth taking quickturn before skill roll.

You can use it to one-shot the guards in mission 2, and there's some pretty valuable skips in mission 4, even in new game.

I've also got two shorter videos showcasing quickturns I haven't seen used in mission 5 and gridnode run.

Feel free to share thoughts.

Cubacaseo7 years ago

You can load previous missions and then abort them immediately after they start in order to appear where that mission started. Does this seem like rule-breaking, or is it fair game?

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